A Guide to Effective Mapping (WIP)

IV. Attributes
A. Types and What they do.
a. Block
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As the name suggests, blocked tiles block/stop players from accessing that certain tile.


b. Notice (Must be paid for)
When a player walks across a notice, a “notice” pops up in their chat. There are two parts of the notice, the Top and the Bottom.
c. Heal (Not available to players as of 2013)
This tile will heal players HP only, not the PP.
d. Guild Block (Not available to players as of 2013)
Will only allow players who are a part of a certain guild to pass this block. It will act as a normal block tile to players outside of the guild.
e. NPC Avoid (Not available to players as of 2013)
NPCs (wild Pokemon) will avoid these marked areas. This is what is used on paths.
f. Sign (Must be Paid for)
A sign allows for 3 sections to add text. Press enter to read a sign from the tile below. Unlike a notice, the sign also acts as a block.
g. Kill (Not available to players)
As the name suggests, any player who walks on this tile faints.
h. Level Block (Not available to players)
This is the tile that is used in front of certain dungeons. Only Pokemon of a certain level will be able to pass this tile. This tile will act as a block to Pokemon below the lvl indicated.


B. Settings (4th section of Map Editor)

a. The Map Grid
This allows the grid lines, while in the map editor, to be visible or not. When the box is unchecked, they are invisible.

Tip: Remove grid lines while still in the map editor, to check on how things are progressing!

b. Attributes
This allows the attributes sign (Red Capital B for Blocked), while in the map editor, to be visible or not. When the box is unchecked, they are invisible.

C. Drag and Place
This allows you to drag your mouse across your map and place the tile. When unchecked you can only place one tile at a time.

Tip: Use this when placing the same tile, such as cliff sides. It makes mapping much quicker!