Alex, I believe the server has been offline for about three days now for everyone. SO dont stress :) PMU is currently a ghostown, youre no missing anything! :D but i do wish they got the server online already haha
[quote=“Pokepower44”]then what is the “Server Problem”???
Xcalibur
P.S. I WANNA PLAY!!!
P.P.S You should know because your in the “Secret Rank”
P.P.P.S can I PLEASE be in the Secret Rank!!!
P.P.P.P.S Pikachu said that there are “Serious Technical Problems”. Does that mean we will never be able to play agian :shock: If so, I WILL DIE AAAAAAAAAAA!
as soon as i went into verse golem i got an error and had to close pmu down, but when i restarted im stuck in the room with nothing and cant get out coz there is no warp D:
my character kaiden_ex stuck at ‘recieving game data 100%’ but my other acc and character dont have this problem…weird :(
edit:now even worse when i log in with my other character all npc freeze…and if u go to the next map u will stuck at loading…then my other character stuck at recieving game data 100% too
This is a rather annoying problem, reecently, when i go on PMU, it’ll freeze for no reason, not even an error message most of the time, i dont think this is just me because i’ve seen things like “X has left pokemon mystery universe! X has joined pokemon mystery universe!”. It might be my character but ive heard people saying things like “sorry had to relog”. One time i had literally just loaded my character and it froze. Please help me.
thanks, just after posting this there was an update to be installed and the problem seems to be fixed
This is weird, when me or my brother try and get on, it says “you are already playing on this computer!” and i am not. my brother even has a seperate account to me and he’s had the same problem! my brother was on and lagging terribly (could have been remidied by relogging possibly?) he died while assleep (his z inputs might not have been registering) and he reloged to get rid of the lagginess, (relogging cured the lag last time we tried) and it didnt let him on. ive tried reseting the computer logging off the computer and coming back on and even turning it off and on (without using the reset feature) and i have the same problem. Please help because until it is fixed neither me or my borther can play! Well done with the game by the way its good!
Yupp, I’m badly hit, it seems the server doesn’t like me trying to access my storage.
Also, occasionally, I drop items to reorder them, and it freezes after I drop them,
or if I’m a certain pokemon at the store (this has happened with Aron and Pelipper)
Also, I’ve died at least 7 times due to my first character dying and the game crashing allowibng my second (leader) to be easily defeated.
It seems, that if I fail to use storage, I relog and have to run all the way to the staff gardens just to use a storage.
So far, i’ve only encountered ONE problem via Chimecho assembly, but it was a rename attempt.
So I returned to recently to find out there’s a new PMU, however over the course of the past days I’ve lost about 1k from this error, freezing, and then dying. Hopefully the actual error report helps, as it’s almost impossible to play with this and a protected memory error every 10 or so minutes.
SdlDotNet.Core.SdlException: Surfaces must not be locked during blit
at SdlDotNet.Graphics.Surface.Blit(BaseSdlResource sourceSurface, Rectangle destinationRectangle, Rectangle sourceRectangle)
at SdlDotNet.Graphics.Surface.Blit(BaseSdlResource sourceSurface, Point destinationPosition, Rectangle sourceRectangle)
at SdlDotNet.Graphics.Surface.Blit(Surface sourceSurface, Point destinationPosition)
at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle, Point location)
at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle)
at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface)
at SdlDotNet.Widgets.Window.BlitToScreen(Surface destinationSurface)
at .BlitToScreen(Surface )
at SdlDotNet.Widgets.WindowManager.DrawWindows(TickEventArgs e)
at .(Object , TickEventArgs )
at SdlDotNet.Core.Events.OnTick(TickEventArgs e)
at SdlDotNet.Core.Events.ThreadTicker()
at SdlDotNet.Core.Events.Run()
at .()
at .(String[] )
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