List of Sprites Glitched by the Rework

Several sprites suffer from issues such as missing or accelerated frames after the recent rework, so I’m going to try and start a list of them here, sorted by generation.

Gen 1 - Kanto
  • Grimer - Idle frames are accelerated
  • Muk - Missing an idle frame
  • Sandshrew - Idle/movement frames are accelerated
  • Alolan Sandshrew - Idle/movement frames are accelerated
  • Sandslash - Idle/movement frames are accelerated
  • Alolan Sandslash - Idle/movement frames are accelerated
  • Alolan Vulpix - Idle/movement frames are accelerated
  • Alolan Ninetales - Idle/movement frames are accelerated
  • Ratatta - Movement frames are accelerated
  • Raticate - Idle/movement frames are accelerated
  • Alolan Ratatta - Movement frames are accelerated
  • Alolan Raticate - Idle/movement frames are accelerated
  • Sandslash - Idle/movement frames are accelerated, downwards idle and up/right movement misaligned
  • Alolan Sandshrew - Up/Downward movement frames misaligned
  • Alolan Sandslash - Idle/movement frames are accelerated
  • Geodude - Idle/movement frames are accelerated
  • Alolan Geodude - Idle/movement frames are accelerated, portrait replaced into Gen 1 Geodude
  • Alolan Graveler - Sprite replaced into Gen 1 Graveler
  • Alolan Golem - Sprite replaced into Gen 1 Golem
Gen 2 - Johto
Gen 3 - Hoenn
Gen 4 - Sinnoh
Gen 5 - Unova
  • Snivy - Idle/movement frames accelerated, up/downward idle and movement misaligned
  • Servine - Upward/right movement misaligned
  • Serperior - Movement on all sides except upward is missing a frame
  • Tepig - Idle/movement frames accelerated, up/downward movement misaligned
  • Pignite - Idle/movement frames accelerated, up/downward movement misaligned
  • Emboar - Right movement is slightly misaligned
  • Dewott - Movement frames accelerated
  • Patrat - Idle/movement frames accelerated
  • Watchog - Idle/movement frames accelerated, upward idle misaligned
  • Lillipup - Movement on all sides except upward is missing a frame
  • Herdier - Idle/movement frames accelerated
  • Purrloin - Right idle misaligned
  • Liepard - Right idle misaligned
  • Pansage - Upward movement misaligned
  • Simisage - Upward idle misaligned, up/downward movement misaligned
  • Pansear - Movement frames are misaligned/accelerated
  • Panpour - Downward movement misaligned
  • Pidove - Movement frames are accelerated
  • Tranquill - Upward movement misaligned
  • Unfezant Female- Up/downward movement misaligned, sleep animation is slower than normal (This may be intentional?)
  • Unfezant Male - Upward movement misaligned
  • Boldore - Movement frames are misaligned/accelerated
  • Gigalith - Movements frames are accelerated, right movement is misaligned
  • Swoobat - Downward movement misaligned
  • Excadrill - Downwards and idle frames are all several pixels off the ground
  • Gurdurr - Up/right/downward movement misaligned
  • Tympole - Right movement misaligned
  • Seismitoad - Right movement misaligned
  • Throh - Upward movement misaligned
  • Sewaddle - Idle/movement frames are accelerated
  • Leavanny - Right idle misaligned, up/downward movement misaligned
  • Scolipede - Right movement misaligned
  • Petilil - Right idle/movement misaligned
  • Lilligant - Idle/movement frames accelerated
  • Basculin Red - Idle/movement frames accelerated, downward idle/movement misaligned
  • Basculin Blue - Idle/movement frames accelerated
  • Darumaka - Upward idle misaligned
  • Maractus - Up/downward idle misaligned
  • Sigilyph - Idle/movement frames accelerated, Missing upward frame, idle animation isn’t aligned
  • Zorua - Missing frames on up and down movement
  • Gothita - Up/downward movement misaligned
  • Gothorita - Upward walk animation is misaligned
  • Gothitelle - Upward walk animation is misaligned
  • Deerling - Idle/movement frames accelerated
  • Emolga - Upward walk animation is misaligned
  • Escavalier - Upward, downward, and right walking animations are misaligned
  • Galvantula - Downward idle misaligned
  • Klinklang - Upward idle missing frame
  • Tynamo - Downward idle/movement misaligned
  • Elygem - Missing sleeping frames
  • Beheeyem - Missing upward and downward attacking frames, missing sleep frames.
  • Lampent - No idle animations
  • Chandelure - Downward Idle animation is misaligned
  • Haxorus - Movement frames misaligned
  • Cubchoo - Upward movement misaligned
  • Beartic - Upward movement misaligned
  • Accelgor - Upward movement is misaligned
  • Stunfisk - Idle/movement frames accelerated, Up/right idle misaligned, right movement misaligned
  • Mienfoo - Upward and downward walk animations are misaligned
  • Mienshao - Downward idle animation is misaligned, upward movement misaligned
  • Druddigon - Downward movement misaligned, right/left idle possibly misaligned
  • Golett - Won’t leave the attic Upward idle animation is misaligned, upward movement missing animation frame
  • Pawniard - Upward and downward walk animations are misaligned
  • Bisharp - Idle/movement frames are accelerated
  • Bouffalant - Idle/movement frames accelerated, right movement misaligned
  • Rufflet - Idle/movement frames accelerated, downward movement misaligned
  • Durant - Up/downward idle misaligned, down/right movement misaligned
  • Deino - Upward movement misaligned
  • Zweilous - Movement misaligned, only one sleep frame (maybe intentional?)
  • Larvesta - Movement frames accelerated
Gen 6 - Kalos
  • Quilladin - Up/downwards movement misaligned, up/sideways attack frames missing
  • Chesnaught - Upwards/downwards movement misaligned
  • Fennekin - Movement frames accelerated (?)
  • Bunnelby - Right movement misaligned
  • Diggersby - Up/right/down movement misaligned
  • Fletchinder - Upwards movement misaligned
  • Scatterbug - Right/downwards idle and right movement misaligned
  • Skiddo - Upwards and downwards animations misaligned
  • Pancham - Upwards movement misaligned
  • Pangoro - Upwards/downwards idle misaligned
  • Spritzee - Missing sleep frames
  • Binacle - Missing sleep frames
  • Dragalge - Missing sleep frames
  • Clauncher - Left idle misaligned
  • Helioptile - Downwards walk is misaligned
  • Tyrunt - Upwards/downwards movement is misaligned
  • Tyrantrum - Downwards movement is misaligned
  • Amaura - Left/Right movement is misaligned; old sprite
  • Aurorus - Reverted to old sprite
  • Hawlucha - Downwards movement misaligned
  • Dedenne - Right idle is misaligned, left/right movement slightly misaligned
  • Klefki - Missing sleep frames
  • Phantump - Idle and right movement misaligned
  • Yveltal - Movement frames accelerated
Gen 7 - Alola
  • Rowlet - Right movement misaligned
  • Litten - missing upward frame, upward idle animation is misaligned
  • Incineroar - Downward movement misaligned
  • Primarina - Upward and downward movement animations are missing frames
  • Toucannon - Upward and downward movement animations are missing frames
  • Crabominable - Downward/right movement misaligned
  • Wishiwashi Solo - Upward idle and movement misaligned
  • Mareanie - Upward and downward walk animations are misaligned
  • Toxapex - Upward idle animation is misaligned
  • Dewpider - Upward/downward movement misaligned
  • Shiinotic - Idle/movement frames are accelerated
  • Stufful - Upward and downward idle animations are misaligned
  • Steenee - Missing frames on sideways attack
  • Passimian - Up/downward frames missing
  • Golisopod - Idle/movement frames are accelerated
  • Sandygast - Downward movement misaligned
  • Turtonator - Right movement misaligned
  • Dhelmise - Idle/movement frames are accelerated, missing sleeping frames
  • Jangmo-o - Idle/movement frames are accelerated
  • Hakamo-o - Idle/movement frames are accelerated
  • Kommo-o - Idle/movement frames are accelerated
  • Magearna - Idle/movement frames accelerated, upward movement misaligned
  • Palossand - Disappearing frames on upward/downward attacks

There’s no way I can remember everything on my own, so any help in cataloging bugged sprites would be appreciated.
Likewise, notification when a sprite is fixed so it can be removed would also help a ton.

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Here’s the ones I’ve encountered:

  • Litten and Sigilyph have a missing upward frame to their animations
  • Flickering sleep for elgyem and dhelmise
  • Upward and downward animations for skiddo are not aligned
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Hi It’s me

Steenee Chandelure Toxapex Golett Stufful Litten

Helioptile Pawniard Mienshao Mienfoo Gothitelle Zorua Emolga Mareanie

Accelerated sprites:

  • Alolan/Sandslash
  • Alolan/Sandshrew
  • Alolan Vulpix
  • Alolan Ninetales
  • Alolan/Raticate
  • Alolan/Geodude
  • Golisopod
  • Bisharp :(
  • Sewaddle I think

Errors I didn’t record:

  • Lillipup’s movement on all sides except up has missing frames
  • Sigilyph’s Idle Itself Is misaligned
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I’m not sure what some of these errors actually are, sorry. Could you clarify on the ones you’ve provided visuals for?

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Steenee: Disappearing frames on side attacks
Zorua: Disappearing frames on up and down movement
The rest: Misaligned
Golett looks sorta normal If you don’t compare the bottom Idle, and others do jitter a little too slightly to be noticed so I understand. but you are a didiot after all <:) sorry

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I think I got all of 'em, thanks!

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G1 Rattata’s run sprite is accelerated.

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primarina

Primarina’s up and down movement animations are missing frames.

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Toucannon - Upward and downward movement animations are missing frames

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Grimer - Idle frames are accelerated

Andy’s gone and changed the OP into a wiki post from the looks of things, so you should all be able directly edit in your findings now.

I don’t see the wikia link.

Unfezant Female’s defeated animation is slowed.

Not quite the right kind of wiki.

“Wiki post” here means a post that anyone can edit. If you look at the bottom right of the OP, you’ll see the edit button, which normally wouldn’t appear for you on someone else’s post.

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Thank you for that. But i’ll think i’ll stick with the classic replies.

If I may ask, why is that?

For one, i don’t know which gens the mons are in after 4. Two, my comp/mouse loves to do clicks at random that i don’t tell it to. Sometimes will inseherert words. Other times, it will highlight a chunk of it and delete it.

Gotcha. I’ll add it in for ya in a second, then!

I’ve not heard of an animation being slowed yet, and I believe the defeat animation is pulled from the same source as sleep. I don’t have an Unfezant, so can you check to see if the issue is actually the sleep animation if you haven’t already?

Serperior - Movement on all sides except upward is missing a frame

Raichu: Idle/Movement accelerated
Spheal: Idle
Dewpider: Idle? Will need someone to verify.

Idle what? Accelerated?