Just curious, Haneko, but have you ever staffed/been part of a fan project? =P
----anyhow,
Formats can be changed, is what I’m saying. I wasn’t assuming it was the same format, but that the data would have to be essentially scrambled or re-interpretted, which would then take more coding to accompany. XL
one array checks for the usual data patterns, and the other array check up the players data, if they don’t match…
What kind of don’t match? =P This doesn’t stop issues like opening up the game, learning about it, and then sending the game legal but false data. “if player moves 1,000 tiles < 1 second ban them,” but there are still fairly known ways around that sort of protection, and updating the system to block that takes more effort and, again, offline will give less data for DEVs to work with in order to patch security.
You could keep patching/loopholing/adjusting these issues all day day every day, but at that point, it’d become much much more than a simple thing staff could add to keep players entertained while the game is down. This feels like it would be a very focused, longtime project, and from my own experience finishing one project takes an entire group focus (minus a few updates in which things like artists aren’t needed). So why not put that focus on keeping the server up/finishing this linux server while artists/whoever else settle out the sprites?
Offline mode in and of itself should become more outdated as time passes, also; if the staff group successfully keeps PMU up for a majority of the time, it would only serve for occasional, personal use (such as the internet going out.) Overall, it would be a decaying feature, and would maintain a minimal use. If somebody is using it for a majority of their playtime, they’re avoiding the “MMO” aspect of PMU, to which I will reiterate:
I mean offline mode would allow you to have fun by yourself, and by keeping the data of your offline save data separate from your online.
Why not just play official PMD games if the files don’t transfer? :L They are there to be portable entertainment. Not having an “pure” offline mode helps to prevent PMU from arguably taking away business from Nintendo; remember, an offline PMU would be a free, single player game skirting around Nintendo’s copyright and aiming for the same audience. PMU just has less marketing.