And it’s not because there’s too much of it.
But because there’s nothing to do with it.
The game simply doesn’t have enough players to facilitate healthy trade mechanics, and that’s not really anybody’s fault.
But we really need more things to do with poke.
I think adding an NPC with relatively expensive vanity/music items every season was a good start.
But we need something more permanent. There needs to be a stronger (game play related) incentive for players to earn, spend AND sink poke` at an NPC.
My suggestion is ridiculously expensive items that are a SLIGHTLY stronger version of current items.
For example : Super miracle chest.
An NPC would upgrade your miracle chest for 1mil poke` to a super miracle chest. The super miracle chest would grant +3% exp in addition to what miracle chest grants. (this is an example lets not get stuck on the numbers)
This way, old items aren’t obsolete as they are required for the upgrade in addition to the poke, and this won’t add a huge divide between end game and late game players since the increase is pretty tiny.
Another interesting money sink could be crystals in the shop for 500k but I’m sure a lot of people would be opposed to that.
Also I should add, nerfing poke gains is not a solution to this problem.
There’s no need to go after payday, nuggets in dungeons or sell price of relics, that’s just an unfun.