Sfr, this dungeon is notorious for it’s super long cutscene with Team Razor Shell. Most of the time, this seems to be either them walking into the scene one by one, or them exiting one by one. (tho i also agree I have to mash through enter button a lot).
Running Boggy Wastes just reminds me of this, at both the ekans boss and the muk/swalot boss. However, there’s something that I would like to bring up from there:
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In both of these bosses, the boss is already present on the floor, which this simply saves time and allows them not to move around into “position”.
- Ash Forest or Inferno Volcano is another example that can be chosen from. They simply just appear into the map, rather than entering / walking into the room one by one.
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Exiting scene also seems to be the same, the 2nd boss, all 8 boss walk out together, this is untrue for the first set of bosses. However, there is also 1 major difference that I see between them. the 2nd set of bosses ends their dialogue and then they walk out. the 1st set of bosses, has a basically unnecessary dialogue that makes it so they would have to walk out 1 by 1.
I am pretty sure that a dialogue such as ugh, smell ya later by the crawdaunt from team razor shell is quite unnecessary, why not include it together at the same overall dialogue, and that way the entire team could walk out at the same time, and we’re talking about 9 to 10 members, that’s almost 1 to 2 minute saved.