I’m uncertain if this was suggested (probably was), but I feel like there should be the addition of SOS Mail implemented into PMU.
In the games, it’s quite common for someone to faint inside a dungeon and send out a message to have themselves rescued, getting a number of chances before they could be saved. I was thinking that this system could be programmed into PMU somehow.
How It Could Work:
Maybe have a new type of board to see the people that wish to be rescued. To prevent trolls from taking on a mission and hoarding it into some type of to-do list, maybe have them transport into the dungeon once they take a mission with an option that says, “Will you rescue [Player] at [Dungeon]?” To have a party take on an SOS mission, the leader could choose as the other members gather at the board when ready. Then, the rescuing would work as followed…
For Solo:
For the user that wants to be rescued, they can send out the message to the board with the option to choose a pre-made message. Items will be randomly generated for the mission, and points will be given out like normal. Then they’ll have a waiting screen as they wait for rescue.
Now, once the rescue party is in the dungeon, they’ll scale to the floor the player is on. Once they hit the required floor, Pokémon will start swarming around the player that needs rescuing. Once one of the rescue party lands on the tile, they will be given the option to rescue them and then the rescue team will transport out of the dungeon after revival. After the player is saved, they’ll continue like normal.
For Parties:
This SOS board for parties will only work if the full party faints. The leader of the party will send out the pre-made message to the board. Items will be randomly generated for the mission, as well as points. And then all the party will have a waiting screen as the whole party waits for a rescue.
Now, once the rescuer is in the dungeon, they’ll scale to the floor the party is on. Once the rescuer hits the required floor, a group of enemies will swarm around each party member that fainted. The rescuer party will have to find all four players that were defeated. After they land on the tiles and finish the options to rescue each of them, the rescuer will transport out of the dungeon. Then the rescued party will continue like normal.
Of course, limits will be set for the dungeon of how many times people can attempt getting through the dungeon. For example, Mt. Skylift could have five attempts before being unable to progress further while Tanren Chambers could have ten.
Leave your comments and thoughts below of how this could be improved! Or just leave your messages about how you like this idea!