This is an explanation of all sprite formats that PMU uses for loading into the game. If you want to make a sprite, then use this as a guideline for a quality submission.
There are 3 different attack animations in the game: Simple, Arrow, and Beam.
Simple animations work as a strip of frames. Simply take each frame of the animation that you’re using, and align them horizontally going right. Keep in mind that Black (0,0,0) is the transparent color for these images, so if your animation uses any completely black outlines, make them slightly brighter, such as (1,1,1).
The size of the animation frames don’t matter, but they must all be of the same size.
The “simple” animation is also used for move animations that change the overlay, such as Blizzard.
We call these effects “arrows”, because they’re typically projectiles fired from one location to another. Arrow animations are 4-directional. Each of the four directions are stacked on top of each other in the order of Up, Down, Left, Right. Many arrow animations are one frame.
However, you can add more frames horizontally, making this animation essentially the same as the Simple spell effect, only with 4 directions. Just make sure all frames are the same size.
Also, some arrows look completely the same in all directions.
(Beam animations are very complicated. This segment is under construction)
Emotes work much like spells, with each subsequent frame being to the right of the previous one. The only difference is that these animations MUST be 32 x 32 pixels in size, and the total number of frames must be 12. The transparent color must also be the same greenish-blue as the shown emotion animations.
Item sprites are relatively simple. They must all fit within a box of size 32 x 32 pixels size. The background must also be Black (0,0,0), as that is the transparent color. Make sure that none of the item sprites you submit have completely black outlines, otherwise they’ll show up funky in the games. Examples below:
A note about this kind of graphic: PMU typically doesn’t use item sprites not found in existing Pokemon games. Custom sprites used for the game are often made to imitate the concept art of the original item (such as the berries).
Mugshots of Pokemon must always be 40 x 40 pixels in size. You can use the background shown below as a base:
A full explanation of the Pokemon sprite structure can be found at the following link:
Tilesets must all be aligned to fit properly in 32 x 32 pixel boxes. Sometimes it helps to place guideline tiles to help with alignment. Examples of submissions below:
If you have any questions about these formats, or spriting, ask here.