It’s a pretty basic concept, but why don’t we have the pop-up dialogue like in the pmd games that asks if we are certain we want to move onto the next floor? Granted it is a minor feature, it’d be nice to have around for moments when a person absentmindedly stumbles onto the stairs from one cause or another (traps, confusion, moves like roar, etc.) and it also helps to provide a reminder for people in case they forgot something on that floor before moving on like multiple missions. But yeah, I think it’d be a decent addition to the game mechanics.
so much yes
You would not believe the amount of times that me and my partner (Essbei) have skipped over missions or walked into stairs on accident. It’s frustrating and even makes me rage quit at times at my own (or enemy induced) stupidity.
but I also see a con, as with some instances, that one second to click ‘yes’ may end up making you faint and ‘white out’ back to the cross roads. PMU doesn’t have a pause function once you get moving in a dungeon, unlike PMD where you can open your control panel (Items, team, others, ect) and the game is technically ‘paused’. The ‘no pause button’ has caused issues with me (as I"m a busy person working at home 8 am to 8-9 pm), but I won’t go on about it here unless it becomes a topic within this issue.
the pause problem could easily handled by making the stairs a non-combat zone, such as in the mudkip house in archford. while normally being in the map would immediately draw fire from all the npcs in the room, if you made your way to the seats towards the back end they would stop attacking you as long as you were on those preset tiles. of course this wouldn’t void wind or anything so people can’t use it as some extended break, but it can prevent issues of being killed during the dialogue.
Also I realized another benefit of this would be no more spawning dead on the next floor as sometimes happens, because you step on the stairs and at times the movement into them carries on to the next floor making you vulnerable before the floor has even loaded. With this addition there is a break between motion from floor to floor which would most likely negate that issue as well.
I support this but I’m seeing problems.
Making the stairs a “safe-zone” can be abused unless you can’t attack or use items from there. If there isn’t a safe-zone but there was a message when you headed to the stairs you could easily be ambushed and killed by a monster house.
well i’m sure they could add that too, make it a void tile i suppose. can’t be hit but can’t really do anything either whilst on it.
Yeah, I do recognize a drawback to implementing this suggestion as is.
When I play with my guild and we do our four-man dungeon crawls, 99% of those instances consist of strategic mad dashes to the stairs so we don’t get wrecked or don’t have to deal with certain threats. From our perspective… having a prompt asking us if we want to move on, meanwhile we’re being assaulted by wild Pokemon on every side, is a terrible thing; it means we’ll lose the efficiency of a vital strategy and won’t be able to last as long as we do in the many challenging dungeons of PMU.
Some in this thread have already found the solution: a player who steps on the stairs and receives the yes/no prompt is invulnerable as long as the prompt remains. I don’t think it’s necessary for multiple tiles, just grant players protection on the stairs so long as they’ve got the prompt open and can’t move or attack. I don’t really see why what12345 brought up the possibility of invincibility abuse–surely it’s common sense that this stair protection feature would not be implemented with such a blatantly obvious exploit. If the devs overlooked things like that, this game would be absolutely broken. Not to mention we all know it’s well within the developers’ means to prevent movement or attacking during the prompt.
abused unless you can’t attack or use items from there.
He basically stated that staff would have to prevent the player from being able to attack or use items.
I would say when you hit the stairs, it’d be as if you’re entering the new floor, if you use an item, you become susceptible to wild Pokemon attacks.
I know. What I meant was that I think it’s common sense; of course they’re going to do that.
People won’t be able to access the menus while the stairs prompt is open. Hitting esc to open up the menu would most likely exit the prompt, thus removing invulnerability and removing the opportunity to use any items with guaranteed safety. Additionally, the prompt wouldn’t stack over another menu unless they code this intentionally (I think?). That’s only if the Stairs Message is implemented with invulnerability during the prompt, which I believe is a perfect way to implement Kaen’s suggestion.
If you’re not only invulnerable when the prompt is open then yeah, that feature addresses it well.
Seems like a sound idea.
To confirm…
- Invisible upon arriving at the stairs
- Lose shielding when moving/attacking/using an item/question being closed
- Player is prompted to move on in the dungeon upon arriving at the stairs
Anything I missed? Anything that can potentially break gameplay?
bumping this because i still think it should be a thing. U: