PMU’s Toolkit is analogous to the Sprite Viewer, as it allows you to arrange a Pokémon’s sprites into frames of animation. What it also does is create files that can be submitted and easily implemented into the client.
Here’s it’s Dropbox download: http://www.mediafire.com/download/g7ccq … oolKit.rar (You may have to download a program that “unpacks” the .rar file, like 7-Zip, if you don’t have something like that already)
Upon opening the Toolkit, you’ll find a variety of folders, but the three of interest are Portrait, Sprite, and Cache (plus the PMDToolkit, which lets you test your sprites’ animations, it’s the treasure box icon). Inside the Portrait and Sprite folders are a lot of folders which correspond to a Pokémon, based on their national Pokédex number. For example, Bulbasaur’s Portrait file is “sprite1” and it’s Sprite file is “Sprite1” (note the caps). When you want to arrange the sprites (and portrait, if you have it) for a Pokémon we don’t have yet, you have to create the empty folders in the Toolkit first. When you get a sprite properly arranged (it doesn’t make the PMDToolkit say “Error with #(Pokemonnumberhere)”) and tested out with all the planned animations (Idle, Walk, Sleep and Attack are the basics), it creates a .sprite file for it in the Cache folder. (It also makes a .portrait file for you if provided.) This is what gets uploaded onto Trello when the sprites and/or portrait get approved. (The arranger’s “final product”)
The Toolkit treats frames much like the way Sprite Viewer does.
Hope this helps! Best wishes!