Trading Pokemon

I havent got any intellectual or eloquent words to say to this, so i will just be my barbarian self.

I dont want trading to be added
While the idea of trading pokemon might seem nice to some users, even those in disagreement, even me (hell i would trade for each new pokemon instead of going out to for example CI and take 50 runs to recruit a squirtle or get a lapras egg with refresh), i still dont want it into the game, i have my own reasons and also some other stuff to say

I collected pretty much every pokemon up to date (Excluding mincinno and meditite for lazyness, and of course past HC pokemon which are, of course impossible until released lately, which are actually coming out pretty fast), and i do have a terrible luck when it comes to pretty much PMU itself, so recruiting isnt next to impossible, it just takes time, and that is what a game is supposed to do, take time. I might get angry for not recruiting a rare when i see it but whatever its part of the game.

Pretty much every other mmo has trading in it. Unless theres separate chats and strict rules about posting trade stuff into those special chats, its a mess, spammy and annoying.

Lastly, not that there is much into my post to begin with, it makes people greedy. While everyone complains about HEY DER BE GREEDY PEEPS ALL OVER, pmu actually has got a pretty low amount of what i have seen pretty much everywhere, to the point you get harrased for something you have, which would be really annoying to recruit something rare or new and not being able to show off (Because thats what we people do) without being consequently asked for it. Plus, it would fill the purpose, as said before to be able to go to a dungeon you hate (In my case, beach bunker, with mantyke, 137 runs at that) and try to get the stuff you want.

Well, that being said, i havent actually seen much people fully agree with this, plus it would remove most of the feeling you get when you finally recruit the pokemon (for me at least, those who dont understand the feeling of fulfillment can go play dark souls)

Thats all i had to say, this is my point of view from my experience in the game and in other games, im not going to say anything intellectual to make it sound less uhh… contrary? idk, thats that.

That wouldn’t prove anything, it’s only a matter of waiting 7 days.[/quote]That’s what I thought you would argue. ;) Glad you’re paying attention to my little additions to argue against them. True, you could just recruit a Pokémon and wait for seven days before going out to find trading stuff. But if you’re not good at planning ahead, then that would cause some trouble, wouldn’t you say? Especially for those newer players that constantly beg to trade Pokémon. It probably won’t much, but it may solve the foundation of trading abuse just a small bit.

But your point still stands. Someone could recruit a whole bunch of Caterpie and stuff and wait seven days before going out and pleading for Pokémon.

Ricky pointed something out that’s quite interesting.

As we know, there’s only one chat bar that records all local, global, and guild chats. So add in trading Pokémon and all a sudden, spam everywhere for trading Pokémon. It would be a nightmare. I always felt like something felt off, and now it’s been revealed. Kudos, Ricky!

We’ve discussed enough about this subject to clearly show the reasons of why trading would be a bad implementation. It would be destructive not only for the metagame, but for the chat as well. It would also make players lose motivation and become lazy because they could easily get a Pokémon without having to go through the dungeon. Without a safe and reliable trading method without staff, it would be time-consuming for staff when they could be working on other things. And while PMU is based off of both PMD and the main games, it still holds to reason that this functionality would be troubling and has no clear restrictions to balance it. Overall, I say that this thread has no reason to continue debate. The general consensus is still No.

Some of the people commenting aren’t reading all of the comments?? And to those who are not even reading the discussion, well… please do. Like CorndogQuannie what…??

Anyways, I’ve addressed that all those complications of trading level 90’s for level 5’s can be addressed. I have stated that the pokemon that are trade-able will be extremely extremely rare, so you can’t go and hunt them out (so no skipping work because one is lazy). There is no argument about skipping work anymore, it has been addressed. okay? okay, the counterargument is not valid anymore.

PLUS I said there would be an item that one would need to actually trade. So NOT ONLY are trade-able pokemon tremendously rare, but also the item to even conduct a trade is rare. So please stop shouting out this dead point, it is no longer valid. Yes, that is what I started out with in my original post, but the conditions have changed :)

I want trading just for the fun aspect itself. FOR THE FUNN. Okay? okay.

Ricky o; different perspective, nonetheless good point. How to stop people from asking you? Umm… Possibly make some place like “the chimecho/kangashan/kecleon shops” where u can deposit a pokemon u want to trade and and ask for pokemon you want. (Like a global trading system almost, except that you don’t actually deposit it, you just put in the information. Then, people will go to the stand and not ask people or bug people).

Now are there any arguments to thesee points not previous pointsssss.
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I have like 15 mareeps, hipopotas and other pokemon from doing repeated runs to get an item while getting pokemon, and old hc pokemon, which were easy to recruit and in masses i would just give away to new guild members, making it very easy to get started up, the level doesnt matter, but the pokemon itself one gets. Plus the feeling of fulfillment expanded next,

Well, um, thats a great idea, like the GTS creators thought they had, until you realize when you search bidoof everyone asks for a mew or legends, in pmus case probably larvitar or those OU rare stuff. As i mentiones about the chat, it would be messy, spammy and annoying (like the real GTS hey !). Not only making a GTS, but also making it… uhh… equal? would be such heavy coding that would probably take ages to do, full of glitches that may result in pretty bad stuff (Not to mention pretty much everyone doesnt feel like it should be implemented, so it would be a time waste to put effort in such a giant thing)
Edit: If it was just the information about the pokemon and not the trade like GTS (Manually inputed, there could be trolls, data based, what comes up next:), but just giving out info, it would help, but that wouldnt fix the problem, and you would get asked to trade, to put it in the gts, what would you put it for, bla bla bla.

The moment of fulfillment, the need to explore the world intead of spamming the same dungeon over and over again for the same stuff that sells well (like TC for items, and maybe something easy like MJ for pokemon) and it would make everyone concentrate on the easy dungeons, thus not exploring the harder or annoying ones, which would go against the point of the game itself, exploring and varying. This stuff needs a reply too !

But the fact is that it doesn’t go against exploring.

This will not cause any effect in pmu gameplay, because both the trade-able pokemon will be very rare (like finidng a shiny), and the item will be rare.

So you can’t go out and search, its merely just luck. Not only is it so rare that it doesn’t obstruct gameplay, but there are also restrictions on trading.

It really isn’t that messy since it is so rare, and so restricted. It’s just for satisfaction, another fun output.

Your GTS point makes sense, yeah heavy coding etc. BUT not that heavy of coding because the player isn’t actually depositing their pokemon, just puttin in the info.

ALSO!!! There wouldn’t be that many pokemon in this “GTS” assembly kind of thing because the pokemon are so rare. Just trying to get across the message that these trade-able pokemon (NOT REFERRING TO THE SPECIES, REFFERING THE INDIVUDAL POKEMON! For example, all pokemon can be shiny, but shiny pokemon are rare. Now replace the word shiny with trade-able).

I don’t understand what you’re saying, because if the trade-able pokemon are rare, there won’t be that much spamming. Also the player is still going to experience fulfillment, it’s just in one rare case the player gets to trade, and fulfills from that! (And this scenario is rare… so it doesn’t alter the culture of pmu). Elaborating on this whole “rare” idea, there can’t possibly be heavy coding since there aren’t really that many trade-able pokemon in the first place XO

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First off, the exploring bit.
I think you havent seen what i meant, people would explore, but the same dungeon over and over again, giving no place for other dungeons that might seem harder, less fruitful or annoying to them. A clear example, was when TC got released, that made everyone who went to HT for missions, items and else migrate to TC in a spamish way, thus leaving HT only for those who either want to complete it once (just once, that is), or get a pokemon like bagon from it, making them go to HT even though there are better places to go, much less annoying. This would apply for dungeons like SFR, especially center, which is annoying to first, reach, then explore due to strict restrictions (unless you have a nice pokemon for it, but it has gotta be high level and whatever else). And make places with rare pokemon, but easy (Like SR with kanga and else) get spammed all over (I found 15 kangas hunting one single TM rock slide ._.) to trade quantity (variety) for cuality (The 1-1 trade stuff wont be valid as counter, since even in items we do like 50 honeys for money). Why would anyone need to go fetch a rotom at tanren masion if you can trade a kanga, a tangela and a drifloon, or any wanted pokemon, or OU one for that electric ghost thingy? And if the user doesnt agree to it, one keeps adding stuff making it long and annoying

Rare pokemon stop being rare if the dungeon is easy and everyone does it. It is by pure chance, and it is a rare chance, but if instead of going to 10 dungeons, you go to 1, well, the chances up by ten.

Whiiiiiiiiich leads us to point 2.1 : Yeah, rotom in this case would be really rare (compared to the rares that are easier to get and spammed), and since you only add information and not what you want, people would only browse it for a fast trade, while they would try to convince those who has it and didnt post it there, going back to the whole trade stuff which annoys so much (Lets face it, there is ALWAYS someone who harrasses for something they want practically for free, and this cannot be controlled by auto mechanism like bad words, so it must be screenied and reported, and to show that it really is extensive, a load of screens would have to take part)
Point 2.2: If you add information and you add the pokemon you want, two problems might rise:
-People ask for ridiculous stuff like in GTS, therefore it fills up a space that nobody cares about (either troll or in a nub hope you will get what you want)
-Since it would be a pokemon so rare, what would you even want to trade it for? Another rare of the same chance might result, but then again, who would have that too, the specific rare you want and would like the specific rare you have, leading to yet again it being in there forever.

Lets be honest, the trades for uncommon pokemon would be next to none (after all it takes like 2 runs to get one if you are seriously hunting it), this is all around the rare ones. Common ones wont even have aplace in it, except for newbie trades and the usual trolling.

Plus, would the information you add, data-wise, meaning you can only add what you have (kinda like GTS), or that you can type exactly the information, letter by letter? Which i already mentioned before, the negative traits both would bring up

It might not be heavy in that manner (Plus it wouldnt have major glitches), but i dont really see that many people complain about not being able to trade, (usually just people angry that they cant get a pokemon and lose their minds, some people gotta understand the meaning of rare and luck and that it sucks for most, including myself) what is more, it makes the community more peaceful and quiet in economic terms, which is one of the reasons i addict to PMU (I might be greedy to the point of not giving rare items and wanting to buy for cheap prices, but that is one thing and another is when you rip off -not that it doesnt happen in PMU, but in a whole different number- , or ask for more freebies from someone who had a goodwill towards this person, or people, that is, again of the agains, annoying)

Plus i wanted to throw out there, that even though its not my idea, i agree to the whole thing of the pokemon that joins you, does so because it respects you. Its not like im not aware its by pure chance, coding, numbers, that they are pixels and whatever, but um, yeah. A pokemon in PMU joins you and you are the pokemon itself, making it awkward to trade yourself :S It would be like trading accounts in other games, or in the original ones trading game cards. That the pokemon joins you because it respects you is the story of the game itself, it might be chance, but um, yeah.

Again, just the barbaric opinion of one who has been through hell in an economy based pokemon game. (and sorry for the unusual long posts coming from me, but that place traumatized me pretty much)

I don’t know why this big discussion / argument (or what I think is an argument) is necessary since the answers are, has been, probably will always be,

No

Sorry Ricky I’ve been too lazy to read your post, I took the ACT today, I’ll read it tomorrow morning.

Corndog there is nothing wrong with critically thinking about it o;
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Now, with all those restrictions it would be so fun! Seriously, I don’t think you’re reading what I’m saying anymore.

Hmm…

All those restrictions would make the feature nigh-useless. Extremely rare tradeable Pokemon? ~5 level range? Special rare item? Who’s going to trade at all?

You’re raising another one that’s just as bad. Not to mention there are still loopholes. You can still trade a Pokemon that is rare/is in a more advanced dungeon/whatever for a Rattata, for example.

The difference would be a few lines…

If they ever get the Pokemon, the item AND somebody willing to make a deal with you.

That’s not how it works. Rarity has nothing to do with the amount of code.

It WOULD be fun, even if was a rare kind of fun. Don’t hate.

And my bad, I do not know coding. But it does not sound like a lot then.