The community had some interesting in-game chats about this the past couple of days.
The fundamental problem comes down to other dungeons simply outclassing TC’s boxes. While Revival Herb was once really scarce, you can now get a ton of them through regular lategame play.
Dusts were once extremely valuable, and in a way they should have been…they’re like mini-account upgrades in some ways. But now people just sell them for what, 5k? Dungeons added after TC have frankly been too generous in some ways, maybe in an attempt to make people be excited for new content and not wanting to disappoint. But this has harmed older dungeons like TC immensely. Which is a shame, because TC should remain one of the premier endgame dungeons due to its complexity and difficulty. It shouldn’t face this death of a thousand cuts where other more simplified dungeons take away from the achievement by simply offering similar rewards for less effort.
THERE ARE TWO GENERAL WAYS TO APPROACH THIS:
Method 1: Only buffs.
This will generally make the fewest people upset, and nobody will feel like PMU “took fun things away” from them. This approach doesn’t have too many downsides, except no other dungeon can be allowed to powercreep TC in the future. This would have to be a flat buff, otherwise the rest of the game will eventually, slowly undermine TC’s validity once again, unless very careful iron-fisted rules about “Don’t use TC’s stuff, ever” are followed from now on by designer staff.
So how do we do this? Well, we just slightly powercreep current endgame items. Miracle chest? That’s old news. Now we have “Superb Chest”, which gives 25%-30% EXP buffs at the cost of having to navigate TC to floor 99. We could also just buff desired-item rates, and make it more plausible to do stuff like hunt shiny fossil pokemon. Beyond that, there are harder-to-get or annoying-to-farm items already in the game. The likes of Doom Seeds, Joy Seeds, Golden Apples. For shorter floor routes, offer a loot-pool of some intentionally-kept-rare Gen 9 TMs whenever that gets added to the game. When Nintendo inevitably releases more Pokemon, make any new, suitable legendary slates be offered in TC. Have every route end with a couple of “Ancient honeys” on the floor; they act like Honeys, but they can stack on themselves to save inventory space. Just things like that, in general, make for nice guaranteed consolation prizes…or at least they don’t feel like garbage when a player misses out on what they primarily wanted.
Method 2: Buffs to TC, Nerfs to elsewhere.
This method backtracks on some of the weird “powercreep” that newer dungeons have committed. Rates and availability for items like dust, eviolite, revival herbs, wonder/miracle chests in other dungeons, etc would be slashed.
Over time, this restores the previously-devalued TC rewards back toward its original value. People will not really love this because this makes the game go back to being more difficult, but it also means the amount of changed TC rewards would be less. That is not to say the game entirely goes back to being what it once was, it just means TC doesn’t have to powercreep the powercreep itself as much.
I don’t think a method of only nerfing the other dungeons is valid. It would be a lot of work, almost everyone would be unhappy to lose the comparative convenience of modern PMU (when TC was first made all of its items were like 10x expensive as they are now), and the surplus of these items already in players’ hands would both nullify the desired result AND make it almost impossible for new players to catch up with older players.