Continuing the discussion from Secret rooms and the Trap Scarf:
Preface
Items with set durability and enhancements would be potential mechanisms for helping maintain long term balance of items in the game as well as maintain the economy.
Why this would help
Consider the Trap Scarf – a rare but currently easy to obtain item that provides immunity to all traps that can only be lost when the player dies. Now for a moment, think about this with all good items.
As a player, I would only take these items to dungeons I know I’m unlikely to lose in. The greatest benefit would come from using them in the more rewarding yet more difficult dungeons that are still a grey area in how difficult they are.
Now, an item with a set durability or charge before it breaks or stops working. Anyone may be wondering, why on earth would you want that?
Here’s why.
- It would be unlosable. All or most equipment items can be lost currently. Unenhanced items with a set durability would not – I could go in any dungeon I want and not have to worry about my hard-earned miracle chest or golden mask being yeeted into the void.
- The possibility of enhanced items opens up. Look at your trap scarf. Now back to this post. Now back to your trap scarf. Sadly all it does is ignore traps you step on. But if it was enhanced, perhaps it could b r e a k any trap you stepped on.
Look down. Back up. Where are you? You’re at the Dynamo Soons™ endroom. What’s that in your explorer’s bag? A trap scarf in its final forme – this bad boy breaks all traps within a five tile radius. It’s how you got here in one piece! Your party members thank you. No longer is not wearing a trap scarf a punishment to the rest of your team; we have a battle-hardened leeroy jenkins here. Look again, what’s that? Your party members are now golden seeds.
How this could work
If this were done, the change would not be happening overnight. It would start with items that are in more dire need of balancing and expand until most items are covered. When an item runs out of durability, it either breaks or is reduced to a non-working version of itself. Think Used TMs from PMD Sky as an example.
To bring it back to its working state, you could fuse the worn-out item with key ingredient(s) and a bit of poké. This would in most cases be easier than hunting for a brand new one all over again. Some items may not require fusing at all and would just need to have their durability reset. Enhancements would go by a similar process.
This is an idea that would of course diverge PMU’s mechanics from the PMD games’. For an MMO, this wouldn’t be that crazy. Do share your thoughts!