I talked about this briefly on Skype the other night, but I would like to expand the concept a little here. Essentially, I’m suggesting we add a marketplace where people can list an item for a price of their own choosing, and someone else can purchase that item if they think it is a fair price. At this point, the money is then automatically transferred through the system to the selling player (even if the selling player is offline).
The pros of this would be that it would simplify the trading/selling proccess, make more apparent what the price of some items are, make being able to sell your items while offline possible, and lessen the oppertunities that theivery could happen.
The cons of this (from what I can tell), is it could take a while to develop and implement, items could be posted at unreasonable prices (especially in regards to limited or hard to find items), or certain individuals may buy all of a particular item in order to articicially raise the price, or items could be flooded in the market, brining the price down. Such a system also streamlines the ability to amass wealth by those who have a lot of rare items or cash to begin with, making it harder for newer players to experience the same benefits and conveniences of the marketplace as well.
I also think that if we add a marketplace feature like this, that a 2% tax on the profit would be added from the get-go. There are a couple reasons why I think this, the first being that Poke (our currency in game), is heavily inflaited, making many items easily worth thousands or millions of Poke, shutting out many players with far less avarice from even hoping to get items (for examples of this, refer to the results of any auction ever held in PMU). By instituting a clear-cut, unchanging tax, it would sink Poke out of the game, allowing an otherwise worthless in-game currency to be worth something again.
Secondly, even if a tax like this is added to the marketplace feature mentioned above, it wouldn’t be replacing other ways you could sell your items currently. You can still sell items in your house or negotiate trades however you wish (without any tax), but if the proposed marketplace is easier to use and is more robust in features, it’s highly likely that this would become the dominant method of buying and selling items.
Lastly, if the tax itself is at a low percentage (like 2%), it’s still entirely possible to make a profit off what is sold. Obviously, the concept of “buy low, sell high” plays in here and prices can accommodate how much the tax will take away in order to still gain a profit, but most of our items also are generated endlessly in dungeons (though that being said, some are still hard to find), so it’s also entirely possible to go sell something, get it from the dungeon, and sell it again for the same price and still gain a profit from it.
Let me know what you guys think.