Ball Fetch is currently an ability that does nothing. I’ve come up with a concept that shouldn’t be too hard to implement; an effect that would be useful but not overpowered.
I was thinking Ball Fetch could work as a variant of Pickup / Honey Gather.
Whenever your Yamper enters a new floor, there’s a 0.5 * level chance for it to pick up an orb. The list of orbs I believe it should be able to pick up are as follows, with each one having an equal chance of being pulled.
- All-Aim Orb
- All-Dodge Orb
- All-Hit Orb
- All-Mach Orb
- All Power-Up Orb
- All Protect Orb
- Blowback Orb
- Drought Orb
- Foe-Hold Orb
- Foe-Seal Orb
- Health Orb
- Invisify Orb
- Luminous Orb
- Mobile Orb
- Nullify Orb
- One-Room Orb
- One Shot Orb
- Petrify Orb
- Pounce Orb
- Recovery Orb
- Recycle Orb
- Shocker Orb
- Slumber Orb
- Spurn Orb
- Stayaway Orb
- Totter Orb
- Trawl Orb
- Two-Edge Orb