So im new to this and…ive been having some Problems being that…ive been having constant crashes for either file beep02 not being a thing to a whole bunch Unauthorized Gibberish…what do?
Can you post the details of the gibberish and what you were doing right before it comes up? I should be able to help you once I have that info.
One of them is this… : Access to the path ‘C:/Users/User/Dekstop/Cilent/SFX/magic103.ogg.tmp’ is denied
System.UnauthorizedAccessException: Access to the path ‘C:\Users\User\Desktop\Client\SFX\magic103.ogg.tmp’ is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access)
at ??.(String , String )
at ??.(Object )
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
I recomend disabling the sound effects in game, since they are a bit buggy anyway
I meeeeeeeaaaaaaannnnn…its not always sound effects it and some other stuff but thats just the first thing i ran into once i got asked for ‘the gibberish’ it displays
besides i still dont know how to disable them…
Looks like the error is freaking out about not being able to stream a particular sound effect. Usually making sure there’s room for PMU to stream it’s music/sound effects or running the game as an admin helps in this regard, but Pakawaka’s solution is also a good way to avoid the issue entirely.
To turn off sound effects, you need to get into the game, access the game menu (you can use the ESC key to do this), select the “others” option, then the “Options” option. Then using the arrow keys, press the down key until the arrow is next to “Sound effects”, and turn the option off by pressing right once. Then press the down key until you’re next to the “save” option and press Enter. This will disable sound effects.
I think it worked…ive been playing for 5 mins (i think) and nothing yet…if i see anything ill share it…thanks :P
EDIT : ‘Destination array was not long enough.Check destlndex and length.and the array’s lower bounds’ Now what?
EDIT 2 : System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array’s lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Collections.Generic.List1.ToArray() at SdlDotNet.Widgets.Label.Label_Paint(Object sender, EventArgs e) at SdlDotNet.Widgets.Widget.TriggerPaint() at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle, Point location) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface) at SdlDotNet.Widgets.ContainerWidget.UpdateBuffer(Boolean resetBackground) at SdlDotNet.Widgets.Panel.Panel_Paint(Object sender, EventArgs e) at SdlDotNet.Widgets.Widget.TriggerPaint() at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle, Point location) at SdlDotNet.Widgets.ContainerWidget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle, Point location) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface) at SdlDotNet.Widgets.WidgetRenderer.UpdateWidget(Surface destinationBuffer, Widget widgetToUpdate, WidgetCollection childWidgets) at SdlDotNet.Widgets.ContainerWidget.UpdateWidget(Widget widget) at SdlDotNet.Widgets.ContainerWidget.CheckWidgets() at SdlDotNet.Widgets.ContainerWidget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle, Point location) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface, Rectangle sourceRectangle) at SdlDotNet.Widgets.Widget.BlitToScreen(Surface destinationSurface) at ?.BlitToScreen(Surface ) at SdlDotNet.Widgets.Screen.DrawWidgets(TickEventArgs e) at SdlDotNet.Widgets.WindowManager.DrawWindows(TickEventArgs e) at ??.(Object , TickEventArgs ) at System.EventHandler
1.Invoke(Object sender, TEventArgs e)
at SdlDotNet.Core.Events.OnTick(TickEventArgs e)
at SdlDotNet.Core.Events.ThreadTicker()
at SdlDotNet.Core.Events.Run()
at ??.()
at ??.()
at ??.(String[] )
at ??.(String[] )
YET ANOTHER EDIT : 'Object reference not set to an instance of an object
this ones gibberish : System.NullReferenceException: Object reference not set to an instance of an object.
at ??.(KeyboardEventArgs )
at ??.(Object , KeyboardEventArgs )
at SdlDotNet.Widgets.Widget.OnKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Widgets.Screen.HandleKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Widgets.WindowManager.HandleKeyboardUp(KeyboardEventArgs e)
at ??.(Object , KeyboardEventArgs )
at SdlDotNet.Core.Events.OnKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Core.Events.ProcessEvent(SDL_Event ev)
at SdlDotNet.Core.Events.Poll()
at SdlDotNet.Core.Events.ThreadTicker()
at SdlDotNet.Core.Events.Run()
at ??.()
at ??.()
at ??.(String[] )
at ??.(String[] )
I actually know the answer to your problem - and you can play with sound effects and music on! That issue is a permissions error, and is usually due to your operating system not giving PMU access to its own files. It’s really easy to fix! Simply right click your PMU icon/application and select “Run as Administrator.” It’s that simple! PMU should automatically correct its own permissions and you shouldn’t have any trouble in future.
Holy…god…you propably just saved me right now 0-0’’ cause with that last one i couldn’t play again since i made that error before entering but now…IM ALIVE…ALIIIIIIIIIIIIIVE !!!
hopefully it will be fixed like you said thanks :3
Holy…god…you propably just saved me right now 0-0’’ cause with that last one i couldn’t play again since i made that error before entering but now…IM ALIVE…ALIIIIIIIIIIIIIVE !!!
hopefully it will be fixed like you said thanks :3[/quote]
No problem! I’ll lock this topic as the issue now appears to be resolved. If you have any more issues in future, please don’t hesitate to PM me!