Being Stricter on the current Rules

Well, the subject says it all. I believe the staff should apply the rules to what they are, and if one person does it, gets muted/banned, if someone else does it, they should get the same punishment, not getting a different one all together like a warning for it.

Let’s say;

Someone used a racist word as itself causing the racism. Another person uses the exact same word but in more of a ‘friend’ way. Somene else who used the more friend way of it, got muted. Yet, the person who used it as itself causing racism gets a warning. It isn’t really that fair is it? They should’ve gotten the same punishment, no matter how they used it.

Another example;

Someone uses a swear word, just because they couldn’t beat a dungeon, or they got a major rollback from the previous one. Someone else uses it because someone enraged them. The person who recieved the major rollback gets a mute. Yet the person who used it when they got enraged, gets a warning and the person who enraged them gets a mute. Hence that the person was enraged, they need to control their temper NOT to swear. Causing it to be their fault as well as the person who enraged them.

Final Example;

A person abused a glitch with someone else who helped along with it. The ringleader of the gltich abusing gets a ban, while anyone else to who was also playing with the glitch, gets a warning. ALL people to whom was involved in the glitch should get punished too for being involved.

Thanks for your time, Chipper.

I understand what you mean, but there is usually another side of the story which leads someone getting warned, and the other getting a mute.
I don’t think that being stricter on rules will help as much. It also depends on the staff member who see’s the person who does break the rules, and decides to mute/ban/warn him.
But I don’t know. xp

Well, going on to exampla one: both could be racist. Thy who used it as a friend way got muted, the one who used it more racism way, got warned.

Thank you for your feedback, Chipper.~

This is a difficult subject, really…
Typically, depending on the offense / offender,
the player will either first be warned or punished on the spot should we see it fit.

If you believe someone was wrongly punished, by all means feel free to contact me.

Still, I"ll pass this onto the people who need to see it, thanks again for your feedback.

Adding on to this, I know the rules are pretty long, but players NEED to start reading them. I see new players using swear implies, swearing and just generally being offensive. This isn"t exactly helping the community, and I believe that there should be a way to read the rules in-game. Some people will not come to the forums to the read the rules. Whether these “in-game rules” are shortened down versions (I.E. 1. No swearing, or implying swears. 2. No misleading.) is up to you guys to decide.

That is a nice idea, maybe if the coding isnt too huge, there could be like the rules as an option in the esc menu, and maybea reward like a TM (like the hidden power from exbel woods tutorial end) for reading them. Then again, i dont know if thats possible or hard, so just saying. o:

I also support of making a shortened version of the rules. The rules seem to act like a Privacy Policy: tl;dr.

I also think the rules themselves should be revised. Here is an example:

* Performing speech unintelligible to many users, such as lists of words whose meaning are unclear.

When I first joined PMU, words like “lol” “noob/nub”, I really didn’t understand. There are also some players that do not have ‘perfect’ English so to some that would also be consider ‘unintelligible’.

* Do not tell anyone information about you, such as age, location, etc.

The forums automatically breaks this rule. This should be revised.

I don’t know if there’s a specific document labelling what to do after n violations, but the Mods are Mods for a reason. They are trusted to make their decisions, and if they need some advice, there are always others in the team to ask.

Anyway, about:

Well, the subject says it all. I believe the staff should apply the rules to what they are, and if one person does it, gets muted/banned, if someone else does it, they should get the same punishment, not getting a different one all together like a warning for it.

Warnings are used as . . . well - warnings. I personally think handing out warnings first is a good idea.
It’s kind of like saying: “This is against the rules. Please don’t do this again, and be more careful next time!”

What if it was a slip of the finger? Some people have ill intentions, others are innocent. It would be unfair to instantly mute them for something they didn’t mean to do.

Give them a chance to redeem themselves and get more familiar with the rules. And if the person in question keeps violating the rules knowing all too well that he/she is? You have all rights to want a mute / and in more severe cases, a ban. (Report time!)

[hr][/hr]

Someone used a racist word as itself causing the racism. Another person uses the exact same word but in more of a ‘friend’ way. Somene else who used the more friend way of it, got muted. Yet, the person who used it as itself causing racism gets a warning. It isn’t really that fair is it? They should’ve gotten the same punishment, no matter how they used it.

I suppose you have to take the intention of the person saying it into consideration. (Again, I think mutes first before actually punishing someone, sooo.)

[hr][/hr]

Someone uses a swear word, just because they couldn’t beat a dungeon, or they got a major rollback from the previous one. Someone else uses it because someone enraged them. The person who received the major rollback gets a mute. Yet the person who used it when they got enraged, gets a warning and the person who enraged them gets a mute. Hence that the person was enraged, they need to control their temper NOT to swear. Causing it to be their fault as well as the person who enraged them.

Regardless of situation, the punishment should be the same, but note that some of these cases may have had their outcomes changed depending on the previous history of the user(s) in question or the Mod that was currently there.

The glitch one is a bit more touchy and I don’t think I have enough knowledge to say anything worthwhile about that. :L Many more things to take into consideration!

[hr][/hr]

At the end of the day, it all comes down to who’s dishing out the mutes/warnings/bans, (violation) history of the user, and intention.

And . . .

@ What12345.
Yes! We do need a revised version of the rules! Some rules are very vague, and since it would be a bit inappropriate to have a list of banned swears, there should be some note that says:

“If you have any questions or need more clarification on any rules, PM [name].”

Although I agree with what has already been said in the other replies, I would like to add that the player’s history is often taken into account in such situations.

Also, just wandering, have you seen the examples you used happen or are they just theoretical?

Well, they do happen to everyone. The slip of a finger? It happens. Unintentional swear because of something bad happening? It happens. I’ve seen it happen quite a bit. In fact, I witnessed a Mod accidentally have a slip of a finger when typing out my Duck’s name (Ducky Momo). So accidents happen. Mods will leave those people a warning.

But for those that have intentionally cause mayhem before, it’s not so pretty when they make a small mistake. :/

Before I end this, I should tell a small story. There was a time where the word da** was used on Global multiple times. After a few times of me correcting it with dang, I was shot down because they said it doesn’t break any rules. And, mind you, this wasn’t just one person shooting me down. These were multiple users. Siding on “Oh, da** isn’t a bad word. It’s appropriate to PMU.” It actually bothers me that people have this mentality.

OP and supporters seem to actually be asking for consistency, not for harsher enforcement. Huge difference.

I only bother to bring this up because right now 2 different sides are discussing 2 entirely different things.

Anyway, in terms of previous player history, enforcing people based on their past can give those present unclear signals. (In fact, this topic is an example of that.) I suggest stages of enforcement instead. (Example: 1st offense = 30 sec mute, 2nd = longer mute, 3rd = pretty long mute, 4th = ban or something).

It’s a much more consistent system for the community to witness and still caters toward a player’s history.

And yes, rules need a rewrite. I actually suggested that a year ago but nothing came of it. =P (Probably was put in the fridge and forgotten about, hah.
viewtopic.php?f=51&t=10521

The basic, necessary rewrites and policies you guys are asking for would only take a couple of hours. (I’m serious, I’ve had to do it before x_x). Now that I’m not the only person asking for this, can this please happen now? It’s been a year at least and it would improve relations between both staff and players greatly (not that it was a problem before, but things will start sailing smoothly.)

We"ve agreed that this thread could escalate quickly, and thus I"ll be locking it.
You guys brought up some good points, and we"ll be discussing it further.
Thanks for the feedback!

-Locked-