Normally Sableye can choose to not take stall as an ability, but in PMU you’re forced to take it. While some have suggested to simply remove its negative effect, I instead propose a different solution: Keep the range reduction on moves with a range higher than 2 tiles, but have it grant total the user immunity to hitstun. (I believe the code for this is already in the game and attached to the choice scarf, but I am not 100% sure)
That sounds amazing. I think this would ultimately make Sableye pretty good, especially considering how its low speed would also make it difficult to use anyway. This would make Sableye a worthwhile prankster user. I’d be happy with this adjustment!