Buffing Stall

Normally Sableye can choose to not take stall as an ability, but in PMU you’re forced to take it. While some have suggested to simply remove its negative effect, I instead propose a different solution: Keep the range reduction on moves with a range higher than 2 tiles, but have it grant total the user immunity to hitstun. (I believe the code for this is already in the game and attached to the choice scarf, but I am not 100% sure)

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That sounds amazing. I think this would ultimately make Sableye pretty good, especially considering how its low speed would also make it difficult to use anyway. This would make Sableye a worthwhile prankster user. I’d be happy with this adjustment!