Client Override - Modifications dont get Overwritten!

By “Client Override” i mean a folder within the client that is not affected by any update, and that client accesses first.
Such a thing would be within in the client folder (so client > client override).

So for example, i add into it GFX > Sprites > Sprite635.sprite, in which sprite635 is the old hydreigon sprite. So then when i see a hydreigon, the sprite shown will be the “old” (the one in the override file) and not the “current” (the one in the actual unmodified client). This is what i mean by accessed first - so things within in are used instead of the stuff in the client folder.

Everytime an update package comes along, files are updated, added (in the case of stuff being taken out) and/or removed in some cases. Updates also mean client modifications, as such as the above, can be overwritten when we dont want them to be. Such a folder should not be affected by an update, allowing modifications to remain after updates without having to remodify stuff all over again which can get tedious.

This will allow client modifications (mods as most commonly abreviated) to be easily implemented by a player to their own (or others) clients.
Meaning some accessability issues (e.g in respect to some of the gfx being hard on the eyes to people with eye problems amongst more issues that apply to a minority of people) can be sorted easily - via mods.
As well, the ability to change the client to peoples desires/preferences (that hydreigon sprite example is a preference) will be more easily done and supported.

As a note, this would not mean copying the whole pmu client folder into it, the idea is to work only for a given path (GFX > Sprites > Sprite635.sprite would only override the Sprite635.sprite file for example, all other sprites/gfx etc would not be affected.)

(Sorry if it isn’t all that clear, i found it hard to explain it.)

Let me frank about this if you correctly pointing out it get’s annoying for updates to keep overwriting all the folders with updates and such which causes annoyance due to re doing all your changes over again as well everything that you have added in the past. The reason for this is because the updates fix different type of issues even know it looks like it isn’t making a chance to those type of folders that really don’t change at all after being tweaked by the update packages. So in all terms it’s there to just update with sprites that have been newly made as well contributed which make look changes to the game in all matters and terms if I am incorrect in any matter and stage please correct me but this is how I am reading it and looking at it clearly!

Hi!

I understand your frustration, however, PMU is not (by normal standards) supposed to be user-modifiable aside from skins. As such, unfortunately, I don’t think that we will ever get such a feature. Don’t fret though - if you don’t want to lose your sprite/portrait files, simply keep a copy outside of your PMU folder.

Ive never understood why but i wont ask. Thanks for the reply though! :D