This system was inspired by the “Valentine” dungeon and Friendship forest.
Originally, I would like to call it Marriage system, but since this is Pokemon game, I simply change it to Partner system.
This feature is basically to make 2 players together like they are in the same Guild, but not a guild. It’s Partnership with a unique feature on its own. Along with this system, I also proposed a dungeon exclusive for this that has the same style as Friendship forest, but anyway, here is what I have in mind.
Key Feature
- Allows 2 players that became a partner to meet in dungeon without being in the same party.
- Exclusive bag item with effects that only activated when the partner is on the same floor.
- Progression method to unlock the exclusive effects like Adventurer rank.
How Players can become Partner
The idea I have works the way one created a guild. They pay a fee, stand on one tiles together and voila, they become a partner. But this would be kinda boring, so I came up with ideas like “Material requirement” to become a partner. With this material, the NPC would then make the 2 players to become partner and at the same time, creating the exclusive bag items for them called Partner Ring, or whatever you guys prefer.
The material can be obtained through playing some exclusive dungeon that works like Friendship forest. This dungeon can have paths, set level, item limits, etc. Whatever the challenge you would like to have, but in the end, they would have to gather a certain amount of materials for to become partner and pay some small amount of fee. (like 50k poke maybe)
The material is of course dropped from the boss. But, it doesn’t have to be a sure drop so players are actually forced to run the dungeon over and over again to prove their loyalty and dedication.
Bag Item Effects
- 10% - 20% more exp when on the same floor with your partner.
- 10% more recruit chance when on the same floor with your partner.
- 20 to all stats when on the same floor with your partner.
- 50 more belly when on the same floor with your partner.
- 5% chance not to consume PP when using a move.
- x2 movement speed when on the same floor with your partner
- x2 attack speed when on the same floor with your partner.
These effects are not unlocked all at once, but rather unlocked one by one through progression like how Adventurer rank works. You can decide which effect is the harder to unlock which the easier. Sure maybe they looked broken, but I believe this would encourage players to actually play the game together with someone to achieve this.
Partner Rank Progression
I’m still not sure what’s possible and not possible to implement this. I was hoping that you can normally rank them up by doing jobs after you became a partner, but if the Staff has better idea, I will leave it to you guys.
Closing words
I believe this is all that I can proposed. They are flawed of course, and would requires a lot of feedback. So if you guys have ideas or whatever it is, feel free to let me know. But I would really love to see this Partner system become reality as this would encourage players to play together even more. Thank you for reading this.