Hi there!
Just going to keep this short - I think HCs are kind of trending toward being a bit too easy recently. Easter this year has a ton of rare Pokemon in the eggs that would take hours of normal gameplay. Honestly, I don’t mind this a ton - I think it’s a cool way of opening up options for hunting alternative Pokemon. That said, what I do dislike is how trivial the effort is to obtain these Pokemon. There’s in particular two big issues I wanted to talk about here.
- Currency shop.
I simply think the shop’s prices are too cheap. Currency is plentiful this HC - you can probably get ~200 on a run without putting too much effort. With boxes it can get up to 300 on some runs! The top end item of this year’s shop was at 1250 currency which to my understanding is much much lower than other HCs. In particular, the fossils seem ridiculously underpriced, being priced at about 2 runs of effort.
This is not to say that price should be raised now - that ship has sailed and it would be unfair to those who have yet to buy. However, I do feel that for future HCs the # of runs to buy the top end items should maybe be a bit higher.
- Overabundance of Revivers
Just to preface - I love the rev change. I think it’s a solid way of adding more revs without overloading the PMU market with them. That said, I think this HC might have gone a bit too far on the amount of revivers we get. It’s not uncommon to see double digit rev items in a run. In previous easters it was worth the effort to stock up on poke and buy revs to keep your run going. That’s not really a factor this year because you’re never really at any threat of dying. While from a market perspective this change benefits rev prices (by not making them absolutely worthless), it does in turn reduce the worth of everything in the HC since it becomes that much more attainable and you can more greedily play speedrun strats without worrying too much about being challenged. In previous HC’s I would play Gorebyss as a high risk high reward option. Truthfully, in my runs as Gorebyss thus far this easter, it’s honestly lost the high risk tag because I can revive out of any sticky situation.
There are maybe a couple, more nitpicky points, that I could make but I don’t want this to get too negative. A lot of great effort was put into this HC and I think it’s overall a positive experience for all players of the game. And I think it’s great HCs are taking greater consideration on ways to become more fair. But I also think the scales have tipped a bit too much in a specific direction and just thought something had to be said on that.