I believe these are family items that should be changed to accommodate players. This will benefit these mons in terms of training, and combat.
This is referring to the “Recover Upon Hit” items.
Torterra [ Forest Torc ]
Grass -> Ice
Lapras [ Mystic Scarf ]
Fire -> Grass
Lucario [ Ravage Ring ]
Psychic -> Fire
These are main PMD items, which from my experience, causes debate among players and staff. I argue that certain individuals fail to realize that PMU is indeed based off the PMD games, however, PMU is placed within an MMO setting. Basically, PMU is its own game. There’s certain elements in the PMD main games that simply inconvenience players in PMU, and don’t suit this particular setting.
Additionally, changes have been made to other main PMD family items to accommodate players.
Examples:
Forretress and Scizor’s family items use to recover from Flying-type moves. They were changed to Fire-type moves, their 4x weakness.
Most fairies’ family items were changed to accommodate their new typing. Most now recover from Poison-type, and Steel-type moves.
Now, this next one is a sticky subject. This family item was requested to be changed numerous times, even when this mon wasn’t released yet. It was requested even more upon release (From what I’ve been told. I wasn’t around).
Garchomp [ Mach Scarf ]
Dragon -> Ice
Garchomp is a difficult pokemon to obtain in PMU, and rightfully so. Being a pseudo-legendary, some individuals seem to argue this change will make it, dare I say, “OP”.
Referring to my statement above regarding ‘changing main PMD items’, this would benefit PMU players. Similar to Salamence and Dragonite, this would negate a 4x weakness, proving to be more useful than a 2x weakness. Additionally, all other non-legendary dragons (except Hydregion and Kingdra, which is understandable in their cases) have a family item to negate Ice-type moves.
These are my own, and ideas I’ve gathered from others. What do you all think?