Honestly, when I think of Fire Emblem, I think of: bad writing, unlikable characters getting the spotlight, cringy spriting, money-grabbing DLC and forced deaths, that’s honestly what Fates gave to me when I saw it, honestly, the only thing Fates has done right is game-play (which is only Conquest, Birthrout and Irrelevations are a mess), I’d honestly say that different Fire Emblem games were best in different ways, for example: Fire Emblem: Genealogy of the Holy War (FE 4), released for the Super Famicom, was a game with a great story, they also didn’t screw up the child system and made it logical: no time travel, no dimension where they grow up in the blink of an eye, (spoilers) you actually fight as the children of the fallen heroes that are out to do what their predecessors failed to do. (spoilers end here) Fire Emblem Thracia 776 (FE 5), a game that takes place in the second half of Genealogy of the Holy War, is a masterpiece as far as complex gameplay and map design goes, it has a rogue-esque feel to it, you can capture enemies to take their items. (most of them don’t join you and anyone can capture if they have a higher build stat than their target, take that, Fates, Thracia did it before you and better) Now Fire Emblem Binding Blade (FE 6) for the GBA, took a step back in its complexity, it wasn’t great but it also wasn’t bad, the story was decent IMO. Fire Emblem 7 had memmorable characters, anmazing Hector Hard mode, and a nice plot with a nice bunch of plotholes scattered all around the game, Fire Emblem: The Sacred Stones (FE 8) had a fairly simplistic plot, but amazing writing and supports, one of the most memorable IMO. Before I get to the Gamecube and fther games I wanna say FE 1 was the first game, so it didn’t have anything stellar about it, Fire Emblem Gaiden (FE 2) had a lot of interesting features that were executed poorly, Fire Emblem: Mystery of the Emblem (FE 3) was a remake of FE 1, but with an aditional book that was fairly decent but also super easy to break, onto the next games, Fire Emblem: Path of Radiance (FE 9) had an emotional story with great and likable characters, but the animations were so slow that even Wendy felt fast in comparison, Radiant Dawn (FE 10) had good graphics… that’s about it honestly, I guess it had good gameplay too, Fire Emblem Shadow Dragon (FE 11) was a remake of FE 1, n’uff said, Fire Emblem: Heroes of Light and Shadow (the reason we have the “masterpiece” of an anime cliche: Fire Emblem Awakening since it was released only in Japan and thus had bad sales) (FE 12) was a remake of FE 3 but also had the addition of… Chirs! A super boring boat-monkey that has an unhealthy relation with Marth and his “oh-so-mighty goody-two-shoes” personality, it also had a pretty good maniac mode, ofc if you ignore the ambush reinforcements, onto my least favorite games: Awakening: seellout game with horrible plot, decent writing at the start that goes downhill fast, a huge amount of cliche characters, some bad, some good, honestly, Awakening’s map design, DLC, writing and story are all bad, but if you like breaking a game, Awakening is your friend, Fates is Fates, the end.
(You’re welcome for having to read an entire rant about my opinion of Fire Emblem)