That be no error, that’s intended.
Is this a error? :3
[answer]Fixed[/answer]
Its still not fixed (25.09.2012.)
Another error…i think…
[answer]Fixed[/answer]
A little part of it is missing…
[answer]Fixed[/answer]
The tree needs to be fringed.
[answer]Fixed[/answer]
http://oi49.tinypic.com/16jn86g.jpg
http://oi46.tinypic.com/2wnusgg.jpg
http://oi47.tinypic.com/2a60zsi.jpg
http://oi46.tinypic.com/1zc6qx.jpg
http://oi45.tinypic.com/i3swua.jpg
http://oi49.tinypic.com/2vdqqzc.jpg
http://oi45.tinypic.com/2a962py.jpg
http://oi49.tinypic.com/2qvz6lz.jpg
http://oi49.tinypic.com/34oc4et.jpg
http://oi45.tinypic.com/x4gkco.jpg
[answer]Not mapping errors, but tileset weirdness.[/answer]
The three tiles at the bottom of the cliffs are miss-colored, in addition the one nearest my Shinx is on an animated cycle.
[answer]Fixed.[/answer]
bloodthirst found this.
[spoilerSnowveil Pit - Water needs blocking.:2dce4ski]
Nothing too big other than that.
[/details]
MrD found this.
[spoilerThe part inside the red box should not be blocked.:2dce4ski]
Nothing too big, once again.
[/details]
Dubstep found this.
[spoilerThere"s a random dot there.:2dce4ski]
Minor.
[/details]
Mad found this.
[spoilerA part of the darker grass is missing under the cliff.:2dce4ski]
[/details]
[answer]Fixed[/answer]
[spoilerAnimation fail:13izr699]The bottom part of the right fire torch in the crossroads isn"t animated.
[/details]
[answer]Fixed.[/answer]
I’m not sure if this is an error, but it looks kind of weird, not sure if it’s supposed to be that way! Excuse me if it’s not! In any case, here it is!
[spoilerMap error?:28ktvthh]
[/details]
~Ankyron~
[answer]Fixed.[/answer]
I have noticed two weird in-dungeon ‘mapping/scripting’ bugs.
1. A path to nowhere in Tanren Chambers/Psychic B61F.
2. NPC-Killer tiles can spawn in Snowveil Den?
Well, this is the 5th time I encounter something like this in Snowveil Den.
Let me explain what exactly happened, there was only one Onix in that room shown in the image, with no Pokemon nearby, I used Thunderbolt on it and it took 61 damage with critical hit as shown at the battle log. However, the Onix moved from its old position (lime circle) to the tile up from it (red square) and died instantly somehow.
(The “battle log” shows I wanted to use another Thunderbolt on it, but Onix died before the move even hit it, and as shown again, I didn"t get exp from that Onix.)
So, I guess there are some tiles(have kinda low spawn rate) with certain attribute that makes the tiles to kill NPCs stepping on them.
I encountered the same problem with some Spoinks and Magnetons before, and there were no Pokemon which used Discharge when any of these happened.
In addition to the bugs I found earlier above, I accidentally found some mapping mistakes near Lenile Cavern’s “LC” entrance.
Screenshot #1.
Screenshot #2.
Screenshot #3.
Screenshot #4.
Screenshot #5.
This Error relates to the Blue Water Tiles and their Animation. i even showed it to Whitewing. the chat and team status were removed
this is the first part of the animation. the tiles outlined in purple dont blend with the other blue water tiles
this is the other part of the animation. now look at the tiles that dont blend in
did you notice the unblended animation of the blue water yet? if not, use these links below and compare the pics side by side
image 1
image 2
tileset error. quite self-explanatory
Tiny grotto entrance error, random white tile. The bottom right water tile is not animated properly. Also, three tiles left of the white tile, is a random block underneath the tree.
And some unnecesarry script was added to this tile. It doesn’t do anything.
There’s an additional script at…
-
Behind The Jailbreak Entrance.
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At SS Entrance, go around counter-clockwise.
-
Nothing else that I can remember.
i asked the same thing and was told it was put there for something. could be for some kind of event of perhaps its there for something else
the tile in the red box has no animation. i have also just noticed that the tiles underneath have a mismatched animation
scattered gray tiles throughout the map (not counting the white transparency issues located on the cliffs with the gem spears
Bump! Would like to mention some things… :la:
The mapping crew is currently working on making Exbel more detailed, and appealing. While doing so, it is obvious you may find errors. If you do, please use this thread, or send a message on Skype (to Flare, Me / Erladino, Luli, Whitewing, or any other mapper available) Moreover, if you feel that a certain area (Within Exbel’s Overworld, preferably) could have better mapping, more details; mention that here too! So, yeah. Ideas are welcome~
[This is purely about the overworld. Has nothing to do with new dungeons]
Ok thx for the advice ^_^
Two errors, one in the world and one in a tileset.
[spoilerTranquility Bay:uxfnez6t]This one is a little difficult to see, but it"s obvious once you see it.
[/details]
[spoilerTileset 7:uxfnez6t]This is a transparency issue.
[/details]