Freeze Tag

Hi, guys. Just an idea that popped into my head at school today.
Have you heard of the game “Freeze Tag?” It is a game where one person is “it”, and they tag others. When a person is tagged, they freeze until someone touches them.
…So how about putting this into PMU?

Freeze Tag would have a Lobby, like other Multiplayer Mini-games. The commands would be:

/freezetagcreate (To make a game)
/freezetagjoin (To join a game)
/freezetagstart (To start a game)
/freezetagtime (The time limit. This will be brought up later. This command is to set a time limit, the minimal being 1 minute. Put in a number after it, and that will be the minutes. ex: /freezetagtime 5 would be 5 minutes.)

Here"s how this game would work.

There will be 1 or more "It"s, depending on how many players are in the game. The other will be the people who run from “It”.
The place the game takes place would be a large, open arena with scattered obstacles, much like the Arena.
When an “It” (Who will have the automatic “It” status, like “Red” or “blue” in CTF) Touches a player who is not “It”, that player will have the Frozen status effect. The player cannot “F” attack spam their way out, or if not possible the player will become immobile with the “Frozen” Status. If a player who is Unfrozen tags one who is Frozen, that player will become unfrozen, too.
How do you win? Well, remember the time limit I mentioned? that is how long the “It” or "It"s have to Freeze all players. If they are able to accomplish that, the It or Its win. If the players manage to avoid them long enough, they win.

What do you think? I know it sounds hard to implement into the game, but at least consider it.

Wow! You put in lots of thought, and I don’t really see any flaws, besides the “may be hard to implement”, which is only a maybe and also is already addressed here. It would work!

I’m supporting this! :joy:

i see it as buggy at first but im sure this would be fun once they’re all fixed.

so like ctf, half its and half not its??

how would the its become not its?

Um,no.
It’s are randomly selected. the more players, the more It’s.
And Its becoming not Its? Freeze tag isn’t regular tag. Its tag not-its and the not-its become frozen once an It touches them. A Not-it that is unfrozen must touch a frozen Not-It to make them unfrozen.
Does this clear things up?

Thanks! I did put a lot of work into this, trying to explain the best that I can.

OH MY GOD.

too lazy to read right now but I know the game Freeze Tag and it sounds like a ton of fun to do on PMU. Might be tough to design a map or whatever for it, but it’d be fun. :D

Ba-boompity-BUMP.

Wow, really great idea you’ve got there. May be hard to program though

Sounds like a lot of fun!

I’d love to play this in game. x3

I know, but it’s just an idea. Maybe staff could look into this and give me their opinions? winkwinknudgenudge

Me too. 8’D

Staff, please look into this. I’d really, really like to hear your opinions on this. Sorry for double-posting. This is to bump the thread. ;o;

A brilliant idea i cant wait to see if it would be on keep that good thinking going :)