Grudge

This status is broken. Seriously, let’s look at this:

[ul][li]It never wears off.[/li]
[li]The move you used last will be drained regardless if you used it on the user or not.[/li]
[li]Grudge Traps first summon a bunch of Pokemon around the user, then apply Grudge to the WHOLE FLOOR.[/li]
[li]Grudge Traps aren’t even anyhow rare. [/li]
[li]I know it’s redundant to say this, but Grudge eats the whole PP of the last move used, regardless of how much it had before. Yes, I know that’s the point. But combined with everything else I listed, that’s really annoying.[/li]
[li]Of course, players have no use for it at all.[/ul][/li]All things considered, it’s a very broken status. Can you at least reconsider certain parts? It would be really nice if it was nerfed, even if a bit.

The official descriptions of grudge are as follows:
> If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
> If the Pokémon is knocked out, its Grudge makes the attacking enemy lose all PP of the move it used.

These both suggest that if you knock out the afflicted pokemon without using a move, no PP would be lost.

Yea i dont really like how you lose all of the pp of the last move you used, even if you havent used that move on the pokemon. Like if you only use the f attack to kill the pokemon or only use sticks to kill them and yet you still lose pp of the last used move.

If I may…can I note another move that is broken for ghost types?

Curse. I’m sorry but the way to rid yourself of a curse can kill you before you remove it it’s that bad. I think that it should be removable by switching your pokemon…just like in a pokemon battle. Who else agrees or maybe another way to make that move work without it being…unfair?

I think Curse should wear off after a few turns. If you look at PMD, it causes a lot of damage for a few turns and then it wears off.

I agree, i hate that the last move i used, be it on the same floor, used on another pokemon or the one with grudge, not killing it, and then killing the caster using f attack makes me lose all my PP, especially in PBA, where you are litterally forced to kill them.