Make trip traps stop player movement

(Decided to make this a separate thread as it’s technically a different request. If a mod finds this too similar to my last suggestion then just merge it to the other one.)

Make it so Trip Traps stop your movement for a second, to simulate actual tripping and to give players a moment to realize they dropped their item and need to pick it up. I feel like this is a good compromise in still making the trap potentially lethal and convenience to the player to make sure he/she realizes that they dropped their item and need to pick it up before moving on.

This is a good idea because, then people will not lose their rare items like MC, GM etc. I think this is a good idea.
I’m always scared to bring my MC because a trip traps might be next to stairs and I lose it. ;w;

Still going to vote no.

I think it would devalue the whole “trap” aspect of the trip trap. Another reason being why this should not be edited to this is because it would simply be another infatuation, arena trap, or immobilization status.

I believe the trip trap functions perfectly how it is.

The trap is extremely frustrating and anti-fun er… ‘how it is’, because people can lose many, many hours of work in literally a second.

It needs to be made more user-friendly somehow. Something that is causing regret for the “lifetime” of a player in an MMO should be much harder to trigger (IE: only pure stupidity and after multiple warnings or somebody was ignorant while making trades), especially because this is an issue for multiple players and the trap is easy to miss/spawns right next to stairs frequently.

Actually, instead of adjusting this whole trip trap situation, what we need to make is a dialogue that appears each time you go to stairs.

It could say something like, “Will you move on to the next floor?”, that way you can double-check in time to see if you left any items left. This will go great for people who hold exclusive/valuable items. To activate the dialogue it can go at the bottom for the option menu saying, “Enable stairs dialogue?” (or something like that.)

Although there are some downsides about this idea. For instance, “Well what if the person was stuck in a situation such as a monster house -> trip trap -> running to stairs -> dialogue appears -> then gets killed instantly.” I know this might be a bit of a problem, but it’s your choice to enable or disable the stairs dialogue. (This is highly recommended in dungeons you can handle, (or go with a party for support).

This would certainly help in many ways assuming PMU can fix its invincibility periods (IE: make sure people DEFINITELY DON’T get damaged when that menu appears). However, we’re still going to have a lot of people be on autopilot and click yes quickly to try and get the grind over faster only to realize their Wonder Chest is still on the previous floor. Would prevent several instances, but wouldn’t be uncommon. Is “omg my Golden Mask is on the last floor” really the kind of feeling you want to leave people with when playing this game? Bitter and long-lasting regret? :S I don’t think it’s really something worth keeping to the level it is prevalent right now.

A few things to keep in mind:

  • Traps do not spawn adjacent to stairs (see latest Code Changelog).
  • Monster Houses will never have traps.

When you step on a Trip-Trap and drop an item it alerts you in the chat, but it is understandable that this is easy to miss. Looking at the immediate problem at hand, Trip-Traps will now show an additional animation when you drop an item.

Hopefully this makes it more noticeable.

~Festivo.

This would certainly help in many ways assuming PMU can fix its invincibility periods (IE: make sure people DEFINITELY DON’T get damaged when that menu appears).

If the players were to enable this option, making sure people definitely don’t get damaged when that menu appears would later on be an abusive option players would start using. Think about it, player rushing to stairs -> Player steps on a trip-trap -> Player arrives to stairs -> Dialogue appears when stepped on stair tile -> Player looks at the chat log to make sure they didn’t leave anything behind -> Player moves on. Now, this is just the positive side of this idea.

However, we’re still going to have a lot of people be on autopilot and click yes quickly to try and get the grind over faster only to realize their Wonder Chest is still on the previous floor. Would prevent several instances, but wouldn’t be uncommon. Is “omg my Golden Mask is on the last floor” really the kind of feeling you want to leave people with when playing this game? Bitter and long-lasting regret? :S I don’t think it’s really something worth keeping to the level it is prevalent right now.

Despite the fact that if you somehow managed to peruse what I said toward the end (the quote) I mentioned the drawbacks of this. It is the players decision to enable or disable the option, it is suggested in dungeons player can deal with or host a party with them. In spite of the fact that since trip- traps don’t spawn adjacent to stairs, wouldn’t the players notice on the off chance that they dropped their item in addition that dialogue shows up when you venture on the trip-trap and stairs? As I would like to think, this would have been more useful to players.

a thing of i dont fell ok on trip traps too is when i’m flying or bouncing and trip trap hit me, well i’m flying so high and i can still trip? i never sayd it before too because it can make other traps near ineffective againt “flying” pokemons in dungeons

  • Traps do not spawn adjacent to stairs (see latest Code Changelog).

Ahha, sorry. It wasn’t on new/active posts so I had no reason to look at it again. Maybe an unread posts option on this forum would help.

That aside, then yes. I agree trip-traps are probably fine now.