I think the economy not only has no inflation-- it has active deflation, which mean money influx is not an issue.
Can I ask why you feel that way? Just wondering
When the total money in an economy (the money supply) increases too rapidly, the quality of the money (the currency value) often decreases.
Inflation - Simple English Wikipedia, the free encyclopedia
Deflation means that generally the prices of products are going down.
Deflation - Simple English Wikipedia, the free encyclopedia
I think both deflation and Inflation are happening. People stockpile money, while having nothing to spend It on besides guaranteeing a Sparkle Token or something next auction, If that. At first shiny bounties helped with this a little, but not when people are bountying shinies that literally spawn In the dungeon people use to farm money
Anyway generally I don’t think disabling rest stops Is a good Idea. I was actually working on a thread ( that I probably won’t post because It’s not like anything even matters ) talking about why actually playing the game can feel exhausting. One of my points was lack of consistent fast travel In a supposed strand open-world type game. You can only ever have one rest stop so you’re going to feel Inclined to only run that dungeon to make the most of the fact you put It there
I don’t think being able to easily repeat a dungeon Is a bad thing. It’s how fast the runs are going. This Is of course fault of the 4x speed Mobile Scarfing strat, not the dungeon
I’m still In belief that simply disabling running when at 0 belly Is the only thing that’s needed to “nerf” mobile scarfing—I really don’t get convoluted solutions like “w-when In a wall make the game totally unplayable!!!” that will probably never happen. All It would do Is make Ghosts’ utility even worse. Wanna pick Rowlet? L + ratio + you fell off
The only argument against It I’ve seen Is possibly desyncing the player when triggered. But we don’t know If that will really be the case ( If It works similar to paralysis, possibly? ). And people are allergic to saying if they think an Idea Is actually good or bad and giving thought out reasons as to why Instead of just leaving your message as the last post on the topic or straight up Ignoring what you said
It’s a good thing disabling running at zero belly may be even easier and makes a lot of sense
Either way, sometimes, effort needs to put In to have something happen. Yeah crazy I know. That’s wild
“Gotta try hard sometimes!” - March 7th
4x speed with a Tight Belt Is still completely viable for shiny hunting and stuff. I’ve done It In Thunderstorm Forest ( preparing for the day they finally do something about Mobile Scarfing pepega ). Also not to mention that Mobile Scarves are found In the end box of the dungeon they are used to spam… Why not make obtaining the Items that are broken take actual effort. No like really. We’re no strangers to random changes without any notice beforehand or a changelog so why Is doing something like this any different? Don’t put valuable Items ( GM, Tight Belt ) In easily spammable dungeons… day 5048048304 of asking for more challenge dungeons like TC to make things actually worth something