Summary of Bug:
What you were doing at the time: I was in Pebble Cave and my team fainted because my game stopped communicating with the server or something and I couldn’t fight against the pokemon that was attacking me. I got frustrated, quit, and came back a couple hours later.
Where you were in the game/menus: Pebble cave dungeon; my team fainted and I was at the “give up?” menu
What happened: When I load the game, this error appears: “Object reference not set to an instance of an object.”
And then this text under “details”:
System.NullReferenceException: Object reference not set to an instance of an object.
at .(KeyboardEventArgs )
at .(Object , KeyboardEventArgs )
at SdlDotNet.Widgets.Widget.OnKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Widgets.Screen.HandleKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Widgets.WindowManager.HandleKeyboardUp(KeyboardEventArgs e)
at .(Object , KeyboardEventArgs )
at SdlDotNet.Core.Events.OnKeyboardUp(KeyboardEventArgs e)
at SdlDotNet.Core.Events.ProcessEvent(SDL_Event ev)
at SdlDotNet.Core.Events.Poll()
at SdlDotNet.Core.Events.ThreadTicker()
at SdlDotNet.Core.Events.Run()
at .()
at .()
at .()
at .(String )
at .(String )
When you close the error message, the game closes.
OS/Version: Windows 10
Expected Result: The game would let me give up the dungeon normally
Actual Result: Game gives an error and then closes
Steps to reproduce:
- Faint in Pebble Cave dungeon (or probably just any dungeon?)
- Exit the game at the screen where it asks you if you want to give up
- Load the game again
Visual Proof (screenshots, videos, logs) - attached below: