Again, why not just support the official games, instead of dividing staff attention on an offline mode? You could get system updates instead of something to wait with while the server is offline (which technically is already available via official games). And even get the server online faster. x-x
You could avoid becoming iffy with Nintendo and co. as well. Creating a free, single-player game from their copyrighted and distributed products could theoretically make people go “why would I buy PMD when I can play offline PMU for free?” The only thing keeping them from caring right now is lack of quality and popularity (in comparison; I’m not calling PMU crap haha). Otherwise, you could start digging into their profits, which is why several pokemon MMO games got cease and desist letters a few years ago.
@Haneko- I asked because you seemed informed about it and I was curious. It’s nice to see somebody else who seriously considers game concepts/designs and is so passionate about it. For myself, I have hundreds of notebooks filled with decent sketches and ideas as well; two to three visual books have been made about one idea in particular. I have completed over 67 songs, and have 47 unfinished musical ideas. I worked with a fairly populated fangame for at least 4 years, with it having thousands of players active at once. However, unlike you, I can barely even script. XD I’ve picked up what I know about servers and exploits from my time working on the other projects, but I can’t say I’m completely ignorant. I’m well versed with basic and general information, just not the technicalities. =P I’ve focused more on musical composition and problem solving/spacial design.