Would it be possible to implement a sound effect that plays when trying to use a move that’s out of PP? Sometimes it can be hard to differentiate when I’m being hitstunned versus just out of PP if my focus is on the center of the screen.
Il look into it and see what I can do! At the very least Il give it a try, But the sound if i can make it work might be map wide unfortunatly so that could be an issue.
If anything, I’d actually see this as a bonus, as it might alert me to an ally in trouble.
I can now say it’s been implemented!
It has a sound now and plus an emote graphic taken from the /; command as it’s similar to this in Pokémon Super Mystery Dungeon!
The sounds are a nice addition for sures, very fitting from Super.
Its a little deafening though if an status effect orb is used on say, a Monster House (Say example. Slumber orb), is it somehow possible to limit the sound effect only playing once, instead of say 10+ times in the same split second? x3
Unfortunatly it’s an issue with how PMU does sounds.
I also liked the addition of this (and other) sound effects. gg!