Hello,
I have gone and fixed up the looping of all dungeon tracks in the Exbel region, as well as certain supplementary dungeon tracks. The adjustments involve the trimming of each audio track at the beginning and end. Previously, most audio tracks would fade out, followed by seconds of silence before restarting. This is no longer the case.
Note that, due to issues regarding the engine’s audio handling, a perfect loop is currently not possible. Tracks will hang for roughly half a second before relooping, regardless of the audio file itself. Hopefully this is something that can be fixed. In the meantime, however, I still believe that my changes create a marked improvement.
The collection of audio files can be found here:
https://drive.google.com/drive/folders/1QgPdMQUV8ASISN_pN33qCzschzFq7hI2?usp=sharing
To install, simply copy all files in the “Release” folder into the "Music’ folder in PMU’s directory, overwriting when asked. I would appreciate having others test the changes out and give feedback.
A comprehensive list of tracks modified can be found here:
Dungeon Manifest.txt (4.6 KB)
Tracks that were skipped are used only as supplementary tracks, either in secret rooms, clearings, or end rooms, and were also deemed to be too difficult to loop in a satisfying way.
If reception is positive, I will likely continue with Winden’s dungeons, and so on.