Pokémon Trading and Level Cap

:cherry_blossom: Hello there~

I know it has been brought up a few times before, but I wanted to bring it up again especially with Easter HC active right now. I want to suggest adding the ability to trade Pokémon between players. I also want to add to this level caps as well, which I’ll explain further on.

Before starting, I have read a few of the old suggestions on this topic and have seen some comments bringing this up. I know the official PMD games didn’t include trading, however, they also didn’t have multiplayer (yes I know you can rescue people online but it’s not the same as online MMO), they didn’t include the wide roster of mons that PMU does, they don’t have events like HC’s to recruit special event only mons, and until recently, you couldn’t shiny hunt in PMD.

Now with that out of the way, being able to trade Pokémon would be very beneficial to the player base, especially with many requesting it. The trade functionality will work in a way where both traders are required to trade a Pokémon to each other, or can trade a Pokémon for Poké. This function would make shiny hunting more convenient and safer! As of now, most players are aware of the bounty system when it comes to shiny hunting. Many do it for the reward, they find the shiny, log out and they then have to get someone in their guild as an escort for the player holding the bounty, which can take a while. However, even with recruitment items, failing a shiny is still possible! Yes, gifts are a thing, however they are still pricey or players will prioritize other event items. Now, if trading was added, players could cut out all that time it would take to hold a shiny, find an escort, and still have the shiny be possibly failed. With trading, the player who found the shiny can try to recruit it, and then afterwards trade it to the player holding the bounty for the reward money. It would make this exchange much less time consuming and much safer than the bounty process that is currently set up.

With HC’s, especially Easter, you are constantly hatching eggs during this event, meaning any shinies you hatch are yours and only yours, which can be disappointing. You may hatch a bunch of shinies you don’t want while going for the ones you do want. Many of us don’t want to just delete these shinies, so they end up sitting in our inventories to collect dust. As this happens, someone else may roll the shiny you wanted, but they didn’t want it. Being able to trade would allow players to swap their shinies with each other! This can lead to a positive connection with the players, as they helped each other out with getting what they both desired. I’ve noticed with HCs that some players get incredibly unlucky, and this leads to PMU burnout and depression when they keep pushing with little to no results. Being able to trade event mons/shinies would help push that burnout away with the community helping each other out in this regard.

Now onto my second suggestion, level locking, or level cap. This function would make it so people can’t just trade level 100’s to brand new players. The level of Pokémon of which you can trade would depend entirely on mission rank. Kind of like Gym Badge level unlocks. This would not only make it so you can’t just blast through the game on a new account, it’ll also make more players do more missions. They will be doing missions not only for rewards but to increase their rank to unlock the trade level caps as well.

Before some say this would ruin the economy or this is selfish, let me explain. The biggest part of PMU’s economy is driven from the shiny hunters and bounties. So it won’t ruin the economy when you are still paying for the shiny in the trade. It just makes the whole process less time consuming and risk free. The economy will also grow with the opportunity to buy/sell/trade fully trained mons as well, adding more reasons for players to train. To claim it’s a selfish suggestion is against the nature of Pokémon in general. Trading has always been a thing in Pokémon, it’s the main part of it, even TCG has trading in the name. To collect and trade! Trading isn’t only for your own gain, it’s to help others as well. It’s already been established that PMU has a lot of differences compared to PMD, so adding trading wouldn’t make it worse, it would make it better.

Now I’m well aware staff are very busy and this is merely a suggestion that has been brought up many times, but I and many others would love to see it implemented. We all want this game to grow!
(I would’ve include images of what an example trade preview would look like but I am unable to, I can provide them if asked by staff)

I totally agree with this! Another thing to mention is the risk of monster houses consuming shinies in standard dungeons, which is yes, while rare, has a trick to avoid it, could be devastating if it does happen. A step to prevent faulty game design from stopping progress is always a win in my book.

1 Like

very cool and thoughtful suggestion, i very much agree with everything here, :wigglyjoy:

as additional limitation i may suggest, tho i know it may be pretty controversial to suggest;
it could be made so that shinys can only be traded with other shinys, to encourage people to shiny hunt themselfs instead of just grinding for money

and that keeps shinys in that sorta commodity that takes effort and time instead of just something to buy off of someone

Ah, I have some qualms about trading Pokemon - not so much about “being selfish” (honestly, cutting some of the steps in shiny bounties for convenience’s sake sounds nice), but instead in how abusable such a feature could potentially be, and how much work implementing such a feature could entail.

Yes, you covered level caps, but basing it on missions just adds even more incentive for people to powergrind their friends new to the game through mission ranks in higher-end dungeons like Harmonic Tower or Tanren Chambers.

Most recruits that people don’t want for themselves aren’t going to be trained, so the level cap isn’t going to stop people from trading over powerful/desirable mons. Especially notable is that as currently written, you could trade people evolved mons when they haven’t even completed Cliffside Relic yet. Imagine trading people a level 1 Togekiss (because it only uses items to evolve) fully outfitted with TMs and move tutor moves to curbstomp everything in its wake.

What’s to stop someone from trading their starter away? What happens if they’re allowed to do this as their only Pokemon, and receive nothing in return?

What’s to stop people from trading Pokemon while inside a dungeon? What happens if a temporary addition to a player’s team (mission escort or, worse, a summon from a Mystery Part) gets successfully traded?

What happens if an exploit gets discovered with Pokemon trading? This game is run by volunteers on a framework that, frankly, I think is being held together by duct tape and dreams. Would Pokemon trading have to be disabled if a major exploit gets found (like duping, or putting illegal moves on something, or trading an illegal mon, etc)? If so we’re kinda just back to square one with how things currently are.

I mean…on the surface I do like the suggestion with the arguments you’ve presented. Shiny dupes do feel underwhelming, I’m sure. And allowing someone who finds a random shiny to just recruit it now and sell it later to someone else who wants it more could help improve the flow of the game for those who love to grind.

But it just feels like there’s a lot more work that has to be accounted for when designing a new feature like this. I’m a bit more on the side of “improve accessibiliity for mons currently locked behind events by adding new dungeons or modifying existing ones”, at least for now.

Sorry for the rather bleak wall o’ text here, but I just thought I’d bring out some stuff that came up in my mind when I thought this post over.

2 Likes

What’s to stop people from trading Pokemon while inside a dungeon? What happens if a temporary addition to a player’s team (mission escort or, worse, a summon from a Mystery Part) gets successfully traded?

This one’s an interesting point I want to ask about. Can you use the /trade function within the dungeon to trade items? If you cannot, then that means code exists for preventing trading within the dungeon, preventing escort Pokémon from being traded.

(Though it is funny to think about the exploits if someone somehow got a Gible or Dratini escort and was able to give everyone Gibles and Dratinis.)