What’s wrong with ethers? I am not looking to argue, I’m genuinely wondering. Like 100%. I don’t get It. Enlighten me. Improve my IQ. Make me Intelligent
You’re also likely to have at the least, 2 other attacking moves to use. Ethers can be brought Into dungeons as well as found In them.
Traps are annoying, which Is the point.
The most hindering trap Imo Is Sticky, because If you don’t have a Cleanse Orb something you really need might be unusable
Grimy Is countered by Recycle (Orbs and the move) or even Frozen Apples If you want
Ones that cause statuses are countered by status protection or a way to heal ( which most people have one of, though status conditions alone need to wear off on map change please ahem, be “rebalanced” )
Ones that deal damage are countered by taking 5 seconds to heal yourself
Slow Is annoying actually, because It doesn’t wear off after time
Summon/Grudge simply require reaction time ( and an ether for the latter )
What’s the most annoying trap Is for the most part a subjective thing. Like I said, I find Sticky or Slow to be the worst. But the rest from my point of view have reasonable counters, and when PP-Zero’s counter Is In the form of one of the most common Items you’re guaranteed to bring and probably find In most dungeons, all I can do Is ask why
We can look at other ways to balance traps without butchering their Identity. Consider; their rates In dungeons. Did one dungeon In particular have them In abundance? Not the trap’s fault, but a design flaw. Tanren Mansion doesn’t have relevance to overall balance, as having 1 billion traps Is the whole gimmick. I’d understand the frustration In a dungeon like TC or HC where Items are rng, but we’re talking standard content
Of course, Trap Scarf Is a good Item and I can see why people don’t want to be bothered with traps In particular. I’m a Choice Item person when It comes to training, and Tight Belt when running dungeons normally. But because some players hate traps more than others doesn’t make It that unbalanced. If anything, to balance It, It could be rarer. It’s still not a cakewalk to get, but It feels easier for an end-game player where In the real games It was kind of a holy grail Item, I think. The only thing limiting players who use a Trap Scarf heavily… Is themself? Exposure therapy, folks!!