Recruit Trading System Concept

Hello! So, I’m aware that trading in this game is pretty controversial, and there are a lot of arguments for or against it. My main reason for suggesting something like this is due to the grip shiny hunting has over the in-game economy - the method for sharing shinies requires you to be in a guild and use basically an exploit of the guildmate encounter system to work. I’m not saying that should be removed necessarily - and in a space where trading would be a money sink, may remain the more attractive option to avoid monitary loss - but I think an alternate means to obtaining Pokemon from other players should be available.

How Would It Work?
I imagine it’d be a specific building or location to perform a trade, where each player would select a recruit, be shown what the other player has chosen. Both the name and Portrait should be shown, hopefully of the correct form, to avoid using the system to scam others.
Some level of fee should be implimented to trade recruits, perhaps a scaling fee depending on the level difference between the Pokemon traded? (I’m not an economist or mathematician I might not know the best way to impliment fees!)

As far as game lore is concerned, I don’t think it’s out of place to have a scheme in place where different exploration teams can exchange recruits with each other, I mean it’s essentially just trading workplaces.

Suggested Restrictions

  • Your leader (starter) cannot be traded.
  • Pokemon with HM moves cannot be traded. (Avoids exploits to skip dungeons)
  • You cannot trade a Pokemon who’s level is higher than the other player’s highest level Pokemon.
  • You cannot trade until you hit a certain point of progression. This could be unlocking evolution, or hitting a certain explorer rank.
  • Explorer rank could tie into it further, as far as not being able to exchange recruits with lower ranks if you are a very high rank. Thinks would get very restrictive however as you enter the highest ranks if you were only able to trade within your rank. There could be ‘bands’ of ranks that are able to trade with each other (eg grouping master**, master*** and guildmaster or something like that), with lower ‘bands’ having more restrictions as far as what levels they may trade with each other or such.
  • Shiny trading could be unlocked with a later explorer rank, and/or incur a larger fee like in Pokemon Go’s trading model. I’m unsure about how I feel about this myself, but it’s at the discretion of game balance.
  • Certain Pokemon can’t be traded - things like key unlock Pokemon (Dratini, Gible, Jangmo-o, etc) or other special Pokemon (Phione, Spiritomb, Rotom).

Conclusion
Ultimately, this is quite a sophisticated system and I’m not entirely sure that it would work with PMU’s existing framework. Obviously this wouldn’t be a priority, given that a lot of PMU’s current structures need to be fixed or reworked / in the process of being reworked. I just thought I’d put this on the radar as a possibility for the future when the game is more able to support it. As a multiplayer / social game, I think there’s more of a case for trading to exist here than there would be in a traditional PMD game.

I love the idea, always thought trading made much more sense here than in the main games, lore-wise would just mean your recruit wanted to move to a different explorer team. After trading a message like “X joined your team!” Would make total sense.

The only thing I don’t agree much is the level gap. Instead of having the pokemon to be the same level, we could add a gap like we have with training. Maybe 10-20 levels of difference isn’t that bad (considering the difference between hatched mons vs. Recruited).

I think having a special extra fee would probably be too much, even if I understand having a money sink is needed. Shinies themselves are great money sinks, being the most common ones 150+k, and rarers 1m+ and rarity totally depends on the buyer ( I paid 1m for my shiny Hoothoot for instance). Also, if this was implemented people would probably even use gifts more frequently as it is a guaranteed sell, even you could get people hunting and recruiting exclusively by “contract” which is also a good way to keep the Poké rolling. Overall I don’t see many cons in this one, it works wells in regular Pokemon MMOs, it should work here aswell. :pray:

Overall I love this idea, and tbh considering myself a monotype trainer I have hatched many Pokemon that won’t ever get out of assembly, would be nice to give them better homes.

This is an interesting idea.

After all, there is already an economy for shinies. If directly trading recruits were to become a thing, I could see this becoming an established method to get someone a shiny that they really want. No more dealing with pinging players to get online, risky dungeon crawls, despawning shinies, etc. - just a simple trade at a safe location, provided the conditions are met.

It could also help players get some mons that are normally difficult for them to access (in particular, Eevee comes to mind based on its popularity/mascot status). Even if trading was restricted to evolution being unlocked, it’d still be a lower barrier than asking the player to go get HM Rock Climb from Tanren Mines.

Sounds like it’d be an amazing bit of QoL for the players.

But, on the flip side…

Is there any official PMD lore supporting the idea of these recruit swaps? (We would want to at least try to follow the ground rules of the lore we’re making a fangame about, I’d imagine.)

Would such a change lead to less game activity/engagement? Oftentimes people will work towards a goal like recruiting mons that they like, but then when they don’t have a goal to chase after in PMU, they simply stop playing the game and move on to other stuff.

And would this be a change that players in general would want? As mentioned, the idea of trading has been rather controversial, with some people being against it and others being for it. Such a huge change would absolutely need to be debated more thoroughly, to get people to agree on whether or not it’s a desired feature.


Also, Coki, the current method of selling shinies is NOT a gold sink, unless you’re looking specifically to people using honey to spawn mons, and even then, only when people get desperate enough to buy that honey from the Combee in Tanren for 1250 apiece instead of from players’ stock. When someone pays a shiny bounty, none of that money is leaving the game, it’s only trading hands from one player to another.

I could certainly see an implemented recruit swap feature sinking some Poke out of the game through trading fees. As for what those fees should be? Hard to say, since there’s a lot of nuance in what makes something desirable. But those discussions should only really come after more people are on board with even having the idea of recruit swapping added in the first place.