There is a lot of points here, so it makes my re-evulate my previous suggestion. Now the problem is we do not want them clones right? But at the same time we want them all healing both team and allies, with each one having some sort of flavour to change things up.
The problem now i realize if we give any one of the three capability to heal volatile statuses (and there is a LOT of them) then that move is always going to be better. And giving it to all makes Lums and the Full Restores/Full Heals (which now heal volatile) like useless. So if all three could heal Volatile, they all have to have their PP heavily reduced.
Refresh is always going to be a High PP, Very short range Healer of non volatile, it may be possible to add specific volatile statuses to be cured instead of all, but Idk. at most it probably would be Confusion.
Heal Bell seems to be learned by the most Pokemon, average PP, High or Floor Range due to sound.
As mentioned it wouldn’t affect soundproof Pokemon. Not much I can think of really.
Aromatherpy is a mixed case, functionally in the trainer games it’s a counterpart to Heal Bell, the difference is, it can hit soundproof pokemon, However it doesn’t work on Sap Sipper Pokemon as it would just buff them instead.
Ideally it should be similar to Heal bell with it’s high range and Average PP (ie it’s current PP). But perhaps heal some specific Volatiles such as Attract (Item mental herb is a a herb afterall), Confusion is a given.
In the end is kinda difficult to make them largely different. But we need to figure out how to make it so it doesn’t heal the allies entire team. Just the users.
Refresh, High PP, Non-Volatile +Confusion, 1 tile range for allies.
Heal Bell, Low PP, Non-Volatile + Confusion, Floor Wide for allies. (Can’t heal Soundproofers)
Aromatherapy, Low PP, Non-Volatile + Confusion, Floor Wide for allies. (Can’t heal Sap Sippers)
I know this sounds boring, but in the end the moves are similar. But the fact Aroma has not many Pokemon that can learn it, similar to Refresh I don’t really know what else it could do to make it better than Heal Bell with out making too good.
What do you guys think?