Restrict parties in dungeons not beaten by the player

That’s it. Nowadays, almost everybody asks for help in simple dungeons like Cliffside Cavern or Sauna. Challenges are essential for a game; looking for a helper isn’t a challenge. I understand it’s hard for newbies to get some things done, but if they don’t do them on their own, what’s the point of those dungeons existing at all? So I propose making it impossible to party in dungeons essential to gameplay like Cliffside or HM dungeons until the player has beaten the dungeon in question.

EDIT: They did it. They removed the ability to drag people. The reason was “it was getting out of control, people could skip dungeons”. While it does solve the problem in theory, a lot of other problems arise from this. Such as:
[li] What if one person loses connection/is AFK/whatever but stays in game? The person can get killed, sure, but they still would have to be on the stairs to move on. Now, is something getting close? Too bad![/li]
[li] Somebody in the party faints close to the objective. It would make sense that the alive person/people can assist the fainted one, right? As if they were literally dragging the person to the goal.[/li]And that’s just a few examples. In my opinion, my idea can solve the problem without raising many problems. Personally, the only problem I see is newbies not being able to do things in parties. But hey, it’s just a start that can be addressed later on.

Now, to those saying “my friend and I do dungeons fine even if they didn’t beat them”. LET THEM BEAT IT ONCE. I’m seriously tired of repeating this. If they’re so good at this, they can do it once easily. It would only take a few minutes, so what’s your problem?

Then there are people who claim this is a MMO and human interaction is vital and those who say it’s the draggee’s choice. Those dungeons are just a tiny fraction of gameplay. And besides, some things should be done by people on their own, especially with almost everything designed for a single player. Having people do everything for you terminates the whole point of a game.

For once I actually agree with you.

Too many times have I seen people with decently leveled water types mind you ask for help in Cliffside. Just get a Buizel/Staryu or something and train in dojo until you’re ready.

So hey, I doubt this will get in, but why the heck not.

I disagree. There have been many times when I’ve gone training with a friend in a dungeon they haven’t beaten. They’ve still done fine. They stayed alive, leveled, etc. They weren’t even trying to get the HM. And, what if it’s 2 newbies trying to help each other? It’s not ALWAYS a high leveled /veteran/ helping a newbie.

I agree, it’s getting maddening how everyone asks for help with simple dungeons. Cliffside for one, just train a Water or Grass Type and bam, you beat it.

I also suggest limits on Tanren Chambers, it seems as if everyone wants to be dragged there because of the good rewards.

You all say this now… so you are telling me that you never asked for help when you were at their levels?

If they can do fine there, then why not beat it on their own just once?
As for newbies, the dungeons were designed for one player. I’m not saying they shouldn’t be able to team up, but that would require additional checks, and it’s hard to determine if a player is a newbie as well.

Yes! I originally beat everything but HT on my own, HT being an exception for an obvious reason.

I honestly find that hard to believe… Sorry

Pfft. Ask anybody who was around back then, there was just NOBODY who could’ve helped me. And I would’ve done things on my own either way.

Some people like the challenge, some people like to go with friends, some people just want to get it over with. [Shrug.]

But I like the idea! Without it, HM dungeons would be no challenge at all! I’m okay with this, but perhaps we could have a less harsh alternative? How about this?

These HM Dungeons will have level caps for those who have already beaten the dungeon only if they are partying with someone who hasn’t already beaten said dungeon.

I managed all the dungeons on my lonesome Mico. It isn’t that challenging of a feat if you put minimal effort in it. To which regard, I support this idea, just having people drag you through all the basic dungeons without putting in effort yourself kind of saps away the whole gaming experience.

Maybe, but it’s the “beggar’s” choice whether they want the challenge or not.

Maybe, but it’s the “beggar’s” choice whether they want the challenge or not.[/quote]
Unfortunately, the staff won’t give me Heart Scales if I ask them.

I agree to this, but only to a certain extent. There have been many instances with newcomers asking to have other players join them in dungeons they are going in way too early, and die within one punch of an enemy. While this may be, even I have grown a liking to doing dungeons with others, and can see that some people would just like the company. Maybe instead of flat out removing parties, you can limit it:

*Only 2 - 3 party members (If you need 4 people to get an HM Surf, there is a chance that you may be under-leveled)
*You cannot be dragged (Dying on the first floor and being dragged to HM Rock Smash seems unfair to those who actually survived)
*Level limit (Bringing your lv. 80 friend along with you seems a bit much, anyways)
*You fight the boss, if there is one, alone

Though, having parties for beginner dungeons such as the one for HM Cut does seem unnecessary, so I agree with those being restricted.

Believe it or not… Back in the day when there weren’t lots of people running around with Pokemon ranging from level 60 - 100, people actually had to do these dungeons without someone carrying them through them… Heck, Cliffside was the hardest dungeon in PMU7 at one point in time.

In a time where anyone can beat TC by just having someone carry you through the whole dungeon… I am in almost full support of this idea. Locking “Required” dungeons from parties and such is not too bad (although possibly doing it another way). Only issue I see is if people were playing the game with a friend (of a similar level), and up to a certain point they were doing dungeons together… But overall, these dungeons are meant to be challenges for early levels. The solution isn’t to get some other player to beat the dungeon for you…

It is like the whole argument with dragging… If you are struggling to beat the dungeon on your own means, you probably shouldn’t be doing the dungeon. Again, the solution isn’t go rush to global in search of someone who is going to carry you through TC or TTD… Which is why we will most likely be reworking how Dragging works in time (we probably won’t remove the mechanic from the game, but we didn’t make the mechanic so that people could sit back while one player does all the work for them)…

Im just saying i dont want 3 other people running through a dungeon such as tc were there are barely enough items to have 1 person beat it by themselves… How are we suppose to have enought supplies for 3 other people following behind you. Please i would like to see what you have to say about this… i really do

Funny thing actually, not sure if this was mentioned before, but way back in very late 2011/early 2012 this was actually the case. It got changed to where you can ‘gang up’ on the boss later on.

Going solo is best when items are limited and you cannot share them amongst your team. Or at least drag only when you’re on your last pokemon and are waiting for when more items are discovered by the surviving teammate.

When I said I supported this, I really meant it toward Tanren Chambers. The other dungeons like Cliffside and Sauna, honestly speaking about no one even helps new players with them. It’s just Tanren Chambers that the problem of dragging arises.

I have an idea, a very tough idea. For Tanren Chambers since there are multiple fake endings with good rewards, I suggest making it so that you must beat a real ending solo with no help in order for parties to exist. Some players are not strong enough to get the rewards in the boxes so therefore they should not be able to obtain them in the first place.

i disagree its just a way to make the game easier. By the way how does it affect you anyway. If you have friends that could help you say get the engraved tablet then let them do that, it doesn’t hurt or glitch anyone.

Hmm…
I /slightly/ support this more than not.
I would think that in-order to drag, you actually have to complete the dungeon first, just like with the mission system.
But if you look at dungeons like Tanren Chambers, you atleast have to be about level 80+ to complete it.
Unsure, but completing the dungeon in-order to get dragged to me sounds good.