I think this would be a really good idea, as the game auto-saves every so often. Now, if you were to die in a dungeon (it’s bound to happen), instead of losing all your rare items, you could instead resume from a previous save point (as in, you could start the dungeon over from the first floor, or whenever you last saved your game).
Basically, I’m proposing a sort of “save state” system, but only allowing a single slot to save either automatically (at set intervals) or manually (whenever you want). This way, if you die, you can resume from your last save, and erase that often painful death (especially if you would lose rare items) and try again.
Of course, this wouldn’t be possible if you had formed or joined a dungeon party.
The reason I’m requesting this is because the game seems to be getting back at me for not being able to defeat me SO many times in the past. So many successful dungeon missions that the game seems to be holding a grudge against me, and is now repeatedly killing me off, costing me THREE sets of rare Persian-family items now.
What does this game have against me, that it should repeatedly do this? And why are some moves still so OP?
Bug Bite, for instance–a level 29 Beedrill took off half my level 38 Persian’s health with just ONE use of this move!
And, when I tried to defend myself to the last HP, the game decided to ignore my commands and let the AI execute its moves, thus killing me.
I also suggest making Escape Orbs usable upon death, as a last-ditch effort. This would eliminate the need for a separate item (the Escape Rope–which doesn’t even exist in the real PMD games).