Resume from Last Save instead of Give Up?

I think this would be a really good idea, as the game auto-saves every so often. Now, if you were to die in a dungeon (it’s bound to happen), instead of losing all your rare items, you could instead resume from a previous save point (as in, you could start the dungeon over from the first floor, or whenever you last saved your game).

Basically, I’m proposing a sort of “save state” system, but only allowing a single slot to save either automatically (at set intervals) or manually (whenever you want). This way, if you die, you can resume from your last save, and erase that often painful death (especially if you would lose rare items) and try again.

Of course, this wouldn’t be possible if you had formed or joined a dungeon party.

The reason I’m requesting this is because the game seems to be getting back at me for not being able to defeat me SO many times in the past. So many successful dungeon missions that the game seems to be holding a grudge against me, and is now repeatedly killing me off, costing me THREE sets of rare Persian-family items now.

What does this game have against me, that it should repeatedly do this? And why are some moves still so OP?

Bug Bite, for instance–a level 29 Beedrill took off half my level 38 Persian’s health with just ONE use of this move!

And, when I tried to defend myself to the last HP, the game decided to ignore my commands and let the AI execute its moves, thus killing me.

I also suggest making Escape Orbs usable upon death, as a last-ditch effort. This would eliminate the need for a separate item (the Escape Rope–which doesn’t even exist in the real PMD games).

Hello, I like your suggestions but, I’d have to disagree.

Firstly, having the chance to continue from your last save would make the game quite easy. I can imagine more likely everyone saving every floor of every dungeon, or doing so while grinding items. It just doesn’t seem right, and in my personal opinion PMU’s difficulty seems about right just now.

And about the orbs, orbs are quite common and you get them from the beginning of the game, ropes in the other hand can be gotten later ingame, which means you need to have certain player’s “profile” to adquire this. I believe that if we made escape ropes (or in this case, orbs that work like ropes) available at early stages grinding would be too easy for more likely every new player.

So for the sake of PMU’s difficulty I’d say no.

Thing"s don"t get planned through all the way and even if they are, they tend to be buggy, and who knows if it could be resolved if this gets into the game, its highly likely going leading to a mass restore of the server (leading to many other players hard earned work to be lost) because you have players that took advantage of their “last save state” and duplicating items they didn"t lose (Saving with items>dropping said items>fainting>re-spawning with same items>rinse and repeat)
Sure, you could say “your not allowed to save till your inventory is empty” but then again, with almost every game, messing around with save states can lead to corruption.

Overall, it could be very time consuming.

Yeaahh…plus i mean, i’d rather not forget to save >.>

There is the option to buy escape ropes (tbh, if you need escape ropes prior to level 60-70 then you’re doing dungeons you’re not ready for yet. 60-70 is when we reach the “end game” dungeons…though, some mons in dunegons are overpowered for a range of reasons, the beedrill mentioned by the OP is amongst those oddities)

Plus while yes, dying does remove items, dying is also 90% of the reason most end game items are in demand at all. We only need 1 miracle chest (or <insert “rare” item here>) per character and with what, 50 players at most and most of them already have one, i’ve found it very hard to shift the rare/good end game items and sometimes give them away for cheap just to get rid of em…

I have another idea that I’m sure you’ll agree with me on this time.

How about a /tradeblock command?

Basically, it would block certain people from trying to trade with you via the /trade command. It would work like so:

/tradeblock (playername), and a line of red text would show up saying “you have blocked (playername) from trading with you!”

That player’s name would be added to your personal “blacklist”. To remove them from that blacklist (say, if you make amends with them), just type /tradeblock (playername) again.

The reason I suggest this is due to an incident I had involving certain players (Av3rYChar, ArtMax, GoomyY, among others). They kept spamming the /trade command, thus being very disruptive to my own gameplay. I couldn’t even get across town without them trade-spamming me every five seconds.

It hasn’t happened since then, but who knows what they’ll do in the future? Besides, they’re probably getting pretty desperate to get a rise out of me, because I’m not “feeding” them (avoiding global altogether, as well as local in-town).

I’m not quite sure I like either of the ideas you’ve presented for the reasons already stated - supply would outgrow demand, and things would lose value rather quickly. If you really don’t want to lose items, use an escape orb, or an escape rope, or leave items behind.

irt tradeblock - I think it may be easier to just implement a trading cooldown. You could start 1 trade every full minute (or more, if necessary), and if a user uses /trade again before their cooldown is over, it could tell you the time you have to wait before starting another trade.

I hadn’t sent you a single trade request, why are you lying about me doing so? That’s called slander.

But, you have trolled me in the past, Art. Sorry to have implicated you in this trade-lock incident. But, Erron, Av3rYChar and GoomyX/GoomyY are definitely to be implicated in this. And, you tend to hang out with them. So, though you are NOT to blame here, you have been to blame in other incidents. 'Nuff said. Do NOT respond to this post, Art, or it will lead to further measures being taken (reported to those of even higher authority than you, such as Nuxl, et al.). You have been warned.

However, a /tradeblock command would be more useful than a simple trade cooldown. I don’t see why you’d think this is very hard, Altias.

Not so much hard, rather than less convenient. I feel it’d be easier to just have a trade cooldown so that a blacklist wouldn’t need to be implemented at all! And, if the /ignore command gets implemented, I’m sure that /ignored users could be blocked from trading with you.

Well then, report me for replying to slander on a forum everyone has access to with logs staying forever.
You really seem to overestimate yourself if you consider me pointing you out wrong or whatever you’ve got a grudge for trolling. Not really making this a major point or anything, but can you prove I trolled you in the past? And I tend to “hang out” with everyone since I just sit in town all day, so what?

hi im very against these ideas, no offense

last save–
jesus christ that’s so abuseable. charika pointed it out. not to mention that you’re basically rolling back the server… and with how mmos go and how buggy pmu is, i can’t see that going well. you’d end up breaking a bunch of things at best. i dont wanna deal with it because you cant bring an esc rope to dungeons S: the point of esc rope is to save your items. also, as azzrianda mentioned, the only reason items sell at this point is because we lose them. theyre in too much abundance. does it suck to lose your mc/whatever? yeah. but without people losing their stuff, i’d have so much rare garbage i dont wanna give up Just In Case™ or something, but doesnt sell. tiny mushrooms used to sell. now i give 20 out for free to people who want 1, because they dont sell. theres too many around and too few ways to lose them. consider stuff like mc. if theres too few ways to lose it, we’ll have an abundance and they’ll just be given out for free. last save will set up another pmu economic depression. bleh. no thanks. it was bad in 2013. i dont wanna relive that.

tradeblock–
dude, this just sounds like you’re trying to force something on everyone to solve your personal problems. maybe step back for a minute and consider why you’re being trolled (assuming your claims are even true; i dont believe them, but i’ll give you the benefit of the doubt for this). you’re arrogant, authoritive, rude, and immature. you’re 35, but act all superior and godly around teens and children. like, i dont mean to do a public callout, but these are behaviours ive observed. you’re setting yourself up to be hated by the community. you get into a lot of fights and dont know how to drop things, and you do it all over global. no wonder people are trolling you. youre so easy to anger and its funny to watch, and it just feels like well deserved revenge because of how you act. its encouraging people to troll you. youre digging your own grave with your behaviour. so im against this idea because youre complaining about something YOU caused. does that mean people should? no. but you also need to do your part to stop it over require everyone to bend over backwards for you or try to get some kinda weird command put in. and by the way, no one has this problem of people trolling with /trade except you, so its definitely a you problem and a command only you would use. lol. no thanks

That’s not 100 percent true. Usually, the only people who think of me that way are the ones who instigated it in the first place (ergo, TROLLS). Therefore, your argument is only partially valid. Those who make the effort to get along with me will see an entirely different side to me–I’m kind, generous and willing to lend a helping hand where I can.

Oh, and I found a way to pretty much stop all trolling in its tracks, by doing two things:

  1. I have abandoned the global channel altogether, and only very rarely use local when in Grassroot.

  2. I have placed 30 cheap items or single coins on blocked tiles on the houses of all my accounts. In fact, my entire guild has basically done that.

Doing these things all but eliminates the “food” the trolls feed on, so they’ve moved on to other targets.

In summary, I won the troll war.

Or maybe just people who saw you were wrong and corrected you. Or maybe just people that were getting tired of your baseless bragging. Or I dunno, any other reason that a person of your character can create?

Name one? Better yet, invite them to this thread.

Do I need really? You’re the one with baseless slander, I’m not accusing you of anything except said slander.

Are you going to report me yet? I’m going to bed soon so I’m going to sleep that one over if you don’t hurry.

Art, I’ve since edited my post, so I just OUT-ninja’d you. Re-read it for proof that I won the troll war. This thread may now be closed. I win.

And as for that slander, Art, I already admitted it, and apologized. You are the one still going on about it, so you’re the one who looks like a blabbering fool right now. Once again, I request that this thread be closed.

You only edited out one single part of that which you couldn’t have said accidentally anyway, so what does that matter? You’re just bragging over nothing yet again.

You apologized for slandering me on that one specific case… and proceeded to slander me that I always keep trolling you. What’s the difference? You just repeated the same mistake in the same message. I’m the one looking like a fool, eh?

The apology was for ALL cases of slander, Art. So, DROP IT.

And, you said there’s no one who sees me as kind, generous and willing to lend a helping hand? I give you exhibit A: THE ENTIRE WIGGLYTUFF’S GUILD. 42+ members strong, and counting. They wouldn’t have let me join them THREE times, simultaneously, if I wasn’t kind, generous and helpful.

Agunimon, PLEASE close this thread.

Oh really…

You claimed that I trolled you in the past, said sorry for only the incident with /trade (so you pretty much just lied again about apologizing), blamed me for other “incidents” and then proceeded to threaten me for flimsy reasons. Bipolar disorder much? Would explain your “kind” side I guess.

Ever considered the possibility that it’s not because of your “charming” personality but plainly because they’re trying to be nice to everyone, including you? How many people do you think in that guild actually care about specifically you being there? If it’s a big guild, then naturally it means that they are not picky.

Ask Adam The Meganium, Suzzy the Grovyle, Guildmaster, Raibolt, Chindaqill, Dekej and HeartOfFirePlays about my personality. Go on, PM them and ask them about the way I am. You’ll receive similar (almost identical) answers: that I am fun to be around, that I’m helpful, that I am easy to get along with. And that I am a major contributor (well, THREE major contributors) to their guild.

In fact, I shall PM them, and talk to them on the game, to tell them to tell you, with all honesty, what they think of me.

Maybe that will clear this up.

Oh really…[/quote]

Yes please. Drop it.
If you wish to continue this discussion, please create another thread. I will not stop you for that.

However, considering how off-kilter this thread has gotten when compared to its original intentions, and according to OP’s wishes, this thread shall be locked.