I will be on hiatus for now.
But before i go, i will leave this here.
not that i expect it to be read, but this is for the future appointed staff for the game.
A Roadmap, let’s say… for things they ought to look at once new staff arrived.
- QoL
- expand job lists - both onboard and amount that we can accept.
- storage presets - (someone already suggested this)
- bag/storage sort system
- dungeon sign. - to tell what level the dungeon they’re entering at the entrance
- more variety of unlocked function through ranks
-
Long-term venture dungeons
as you see the approach of dungeons all around exbels are too straightforward. enter, ascend or descend, finish, return. repeat.
I would like the new contributor in the future to take example of PMD Red/Blue rescue expedition type of dungeon when the main character are exiled from the town and have to complete a series of dungeons before finally returning. We need that sort of Long-term adventure place. -
Treasure-Treasure item
make new items that worth to be called “Treasure”. Useful and Important which worth to be getting. Making stuff obtainable through RNG based box doesn’t make it valuable at all.
that’s all adieu