Some things to be considered

I will be on hiatus for now.
But before i go, i will leave this here.
not that i expect it to be read, but this is for the future appointed staff for the game.
A Roadmap, let’s say… for things they ought to look at once new staff arrived.

  1. QoL
  • expand job lists - both onboard and amount that we can accept.
  • storage presets - (someone already suggested this)
  • bag/storage sort system
  • dungeon sign. - to tell what level the dungeon they’re entering at the entrance
  • more variety of unlocked function through ranks
  1. Long-term venture dungeons
    as you see the approach of dungeons all around exbels are too straightforward. enter, ascend or descend, finish, return. repeat.
    I would like the new contributor in the future to take example of PMD Red/Blue rescue expedition type of dungeon when the main character are exiled from the town and have to complete a series of dungeons before finally returning. We need that sort of Long-term adventure place.

  2. Treasure-Treasure item
    make new items that worth to be called “Treasure”. Useful and Important which worth to be getting. Making stuff obtainable through RNG based box doesn’t make it valuable at all.

that’s all adieu

If I remember correctly there used to be at least one dungeon that I remember that was a “long term venture dungeon” Crystal Castle used to be the third dungeon in a set of immediately consecutive dungeons, it is now however just two, since it was removed from Winden forest relic. Storm Hold and SF fall short of that title a bit, and there are a few others I can also think of that are close. Gloomwood citadel also was relatively similar to that, and it’s unfortunate that it hasn’t rerun in a few years or became permanent. (Whoever brings it back will be my hero. ) I think the common consensus is that long imediately consecutive dungeons that you need to farm for a specific pokemon or item are annoying, even more so with shinies. However if it’s no recruits, and functions strictly as a challenge dungeon, I think that would be interesting. I think and hope since some of those quality of life updates have been mentioned before, with a good reception that they are already planned with the expansion of the staff team, but we will see.

See you Falzar :wigglypensive:

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