Same. Even after being offline for 12 hours, i come back to 1, maybe 2 missions. 4 if i don’t play for a day. And they tend to be E’s, D’s, and maybe a C mixed in there. I’m lucky if it’s a star.
Most days, i don’t really feel like playing PMU outside the weekly event. I mainly come on to see my new missions.
The other problem is mission balancing. No, i don’t mean the rewards for the difficulty. I mean that i did a count of all the current dungeons that give missions based on difficulty. There were about 20 E, 10 D, 5 C, 7 B, 9 A, 3 1star, 2 2star, 1 6star. (Ok, so it may not be those numbers exactly but it’s a rough idea). The point is to add more dungeons to balance it out so the different tiers (as it call it) are balanced like a scale. Here are how i consider the tiers
Low: E, D, C
Mid: B, A, 1star
High: 2star+
But the problem i feel is that the missions are hard coded to where Kirk wouldn’t be able to recode it. Which brings me to another idea. Why not let the programmers rebuild the game with code they can access so that nothing’s hard coded for them. This would not only allow them to redesign the look of the client but also the functions of anything that could need a touch up. While i know with today’s lack of staff, it would probably take a long time, i’d be for that.
Edit: But the reason i’m selling 6 star missions is because
1: I have to invest my own poke to stock up for a single run. With an Escape Rope, Stamina Band, Revs, Ethers, Apples. Which can end up costing 30k at times.
2: 6 star missions are end game, or as i consider it, top tier. Sure it’s nice to give it away. But i’m trying to at least get back what i’ve spent stocking up.
3: Giving out a 6 star mission for free is like giving out the rewards to the SF/TC Endboxes for free. While yes, i’m comparing unstable mission buying to items, i consider both top tier. Giving away your hard work without getting anything in return.