Tailwind Adjustment

We discussed that there are ways to balance it though, primarily and most likely a fall off, since thats what balances it in the main series. It’s also not really that broken in a combat sense, (It’s nothing compared to attack speed) and a lot of pokemon can get 4x speed very easily without it, so I don’t full understand why you make it seem like the end of the world. Honestly, it’s more useful for running with new players or with one of the few pokemon that can’t get 4x speed, like it was said before, using a mon with 4x speed well playing with new players SUCKS which has led to an overuse of beat up. Honestly reducing PP or adding a fall off would fix those issues, and still leave it relatively inferior to beat up. I only see it really being useful it what was previously mentioned and HC, and HC needs more meta mons, the options are relatively limited.

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