I’ll try to be a little more clear with my statement.
Firstly, Heat Wave is another topic that isn’t related to this original argument. We’re talking about how Tailwind should boost movement speed, and how it could or could not be broken in PMU. Heat Wave and Tailwind do very different things, so I don’t feel like it’s fair to compare them.
My original point was not that “a lot of pokemon get it so it should be trash”, my point was that a lot of pokemon have access to it, so it’s a lot more accessible than a move like Beat Up, which could be argued to be just as powerful as a move, if not more. That means that players early on can have an advantage and completely speed through the rest of what PMU has to offer. This is a bit of a problem, where it kind of defeats the purpose of exploration in dungeons in general, since you’re just zooming through floors anyway. I mentioned this in an earlier post that I simply feel like it removes a lot of the early on difficulty that newer players may have.
I’m totally okay with them at least experimenting with it. I would agree that if they felt like it was something they needed to test out first, go ahead and see how well it would translate into the actual game.
And, I’ll say this again, not every move translates well in PMU like it would in the original series, so some changes must be done in order for the game to feel balanced.