After seeing many players fall prey to the “accidental give up” I’m wondering If we’d like to actually combat this somehow and prevent more controversy around It
It makes me sad how players will ask for compensation for It since whether that’s given seems to be random but I think nowadays It’s usually not. I have a few times In the past seen Items being given back for this specific scenario
There’s also the “I pressed revive but It made me give up anyway” “bug” which has never been confirmed If that’s a thing or If It’s just players navigating the menu too quickly or whatnot
Any Instances of the report will go nowhere:
I’m not some kind of superhuman who can remember or find every single Instance this happened and what was said, but I don’t think I’ve ever seen direct confirmation either scenarios are some kind of glitch
Regardless I’m sure it’s frustrating. How about we make It so It’s harder or Impossible to accidentally give up?
There are two options to do so:
Make It default to “No”
Here It clearly defaults to “Yes”. This Is what we call bad UX. If there wasn’t any confirmation at all, would you add one or would you say “just try harder to not mess up stupid Idiot!”
I’m sure It’s possible to change this. Even If you can’t control which option a menu starts on, the options themselves can have their positions swapped
Just remove the Give Up option almost entirely
I can’t think of any reason you’d want to use It If you still have other team members, revives, or a rope. If you put a button that serves no actual benefit to the players, surely It will cause problems
I could be wrong ( seriously correct me If I’m saying the wrong thing ) but I don’t believe a “Give Up” option was ever present In the games. Here’s an example:
Team member dies, you can either revive or don’t
I should mention that In the 2D games, revives are used automatically. This Is partially because there was only ever one kind of revival Item, but also I’m sure choosing whether you want the random guy you recruited to eat all your revs was a good Idea
Why don’t we just keep the “Revive” and “Switch” options. And have “Give Up” only be there when on your leader with no revives or rope. If you really want to give up, that’s always been an option In In the menus, but not the revival prompt, and as such what we have /gup
for
I think this Is the only scenario the Give Up option should be present. Auto giving up when there Is no alternative would be bad however, as that there are still Items that can revive other people
I think these are realistic solutions that aren’t too difficult to make either. If I’m some kind of moron and this Is a terrible Idea and suggestion and I should reconsider my entire life feel free to tell me why. Thanks
Idk Insert some kind of conclusion here