The State of PMU's Economy

Good to know. I just made a thread analyzing Pay Day’s nerf.

I already made my statements there, but I thought I’d add that Pay Day is more of a benefit for those players who are actually willing to invest their time training a Pokémon solely for money-making. Only four Pokémon on PMU can learn it, and only two actually get SATB from it. I don’t think the casual player will ever invest time getting a Pay Day Pokémon since the dungeons themselves already have a great payout alone. Many players prefer having a Speed Boost Pokémon and just breezing through the dungeon to get faster money than using Pay Day 'mons, especially when getting the Relic items.

A real change to Pay Day would be having it only be determined by the Level of Enemy Pokémon. That way, it wouldn’t be overwhelming. That, and having it scale based on dungeon and not from the level of the player would be best so players don’t rush through Pebble Cave or some early dungeon with their Level 100s and get fast cash.

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