Just want to share my thoughts about the Pay Day nerf and give a small analysis. It happened a while ago, but it’s also something I’ve been thinking about. For those who aren’t aware (which is little to none), Pay Day used to follow the equation of Level of Enemy + Level of Self = Amount of Poké
, but then became rounddown((Level of Enemy + Level of Self)) / 2 = Amount of Poké
.
Pokémon Who Learn Pay Day
Six Pokémon who get Pay Day:
- Meowth (Normal/Alolan) through level
- Persian (Normal/Alolan) through Big Mushroom
- Purrloin through breeding/Heart Scale
- Liepard through Heart Scale
The Alolan Meowth/Alolan Persian line isn’t in the game. Meowth is a rare egg in Jailbreak Tunnel F12, and Purrloin is only available in Rustic Savannah F1-11. Meowth is also a starter. For those who wish to get cash, they would deliberately choose Meowth over the other starters.
Valuable Items
Relics, other selling items, and certain dungeons give a lot of cash, ranging from 500 - 50,000 Poké for selling items and a variable amount for dungeon runs (with the high level dungeons ranging from approximately 10,000 Poké to 150,000 Poké per run). Relic prices were halved sometime earlier in PMU’s history, with Relic Crown being at a whopping 100,000 Poké. There’s a discussion from The State of PMU's Economy giving more insight to PMU’s economy, which will have a play within the later part of Pay Day’s analysis.
Pay Day’s Value
Let’s take the original formula and run some calculations. Say I’m a player who has a Meowth that finally learned Pay Day at Level 30. I run through a dungeon with Pokémon around Level 5 (like Sour Root Cave). Each Pokémon you defeat would be 35 Poké each, and you have 35 PP on the move.
Without using Ethers and managing to defeat 35 Pokémon with Pay Day, you’ll end up with this:
35 Pokémon * (Level 30 Meowth + Level 5 Enemy) = 1,225 Poké
A normal run through Sour Root Cave would give around 50 - 500 Poké, depending on how you play. Pay Day increases the amount from 245% (if 500 Poké) to 2450% (if 50 Poké).
With the current formula, it becomes the following:
35 Pokémon * rounddown((Level 30 Meowth + Level 5 Enemy) / 2) = 595 Poké
The Pay Day increase then becomes 119% (if 500 Poké) to 1190% (if 50 Poké).
With this in mind, now take a look at the higher leveled Pokémon. Say you’re a Level 90 Persian now running through a dungeon with Level 70 Pokémon. You defeat 35 Pokémon there as well.
With the original formula, it looks like this:
35 Pokémon * (Level 90 Persian + Level 70 Enemy) = 5,600 Poké
Seems underwhelming, but say it’s Sky Fortress and you have lots of Max Ethers to keep your PP up.
For the purpose of this, I’ll just say there were 7 rounds of defeating Pokémon before you finished the dungeon/escaped.
7 Rounds * 35 Pokémon * (Level 90 Persian + Level 70 Enemy) = 39,200 Poké
Considering Sky Fortress with a run threshold of 50,000 to 150,000 Poké, the percent increases become 26.13% (if 150,000 Poké) to 78.4% (if 50,000 Poké).
Now with the current formula…
7 Rounds * 35 Pokémon * rounddown((Level 90 Persian + Level 70 Enemy)) = 19,600 Poké
The new percent increases become 13.07% (if 150,000 Poké) to 39.2% (if 50,000 Poké).
The percent deficits change significantly, showing that it’s marginally better early-game than it is end-game, even with how many runs you do.
Pay Day Value vs. Relic Crown
Now that I’ve done a few calculations based on dungeon runs, let’s compare with valuable items.
Let’s take the 7 rounds from Sky Fortress (19,600 Poké
) and compare. At the end room, you find the Relic Crown, which is 50,000 Poké
. The Pay Day run is only 39.2% of the amount you get from the Relic Crown, but remember that the Relic Crown is in the end box of Sky Garden.
In the end box of Sky Garden, there are seven items. Assuming the chance of getting a Relic Crown is 1/7 or 14.28%
and assuming you get the same set variable of 19,600 Poké
per run from Pay Day, let’s do a small calculation. Let’s say you get a Relic Crown every seven runs.
7 Runs * 19,600 Poké (Pay Day) / 50,000 Poké (Relic Crown) * 100% = 274.4% Increase
7 Runs of Pay Day would amount to 137,200 Poké, which, alongside the other amount you get from a Sky Fortress run (50,000 Poké - 150,000 Poké, amounting to 350,000 - 1,050,000 Poké from seven runs), means you can get 487,200 - 1,187,200 Poké from these seven runs using Pay Day, even without the Relic Crown.
This is just theoretical data and is not exact. Do not take this as absolute.
My Thoughts
So, was the Pay Day nerf beneficial or not? From my viewpoint, not too much. Pay Day only comes with limited Pokémon that you would specifically have to train up, and due to the normal-typing of the move, it doesn’t really do that well. Moreover, the halving of Pay Day really doesn’t affect much due to the nature of how sellable items and normal dungeon runs are pretty good. The halving the price of relics and halving the payout of Pay Day doesn’t affect much of anything due to the accessibility of these sellable items, along with how much money has already flooded the economy. That, and most players just use Speed Boost to get through dungeons quicker.
If there was a needed fix for Pay Day, I suggest not accounting for player’s level. Instead, it should just take the level of the enemy Pokémon and become Enemy Level = Poké
. That way, it wouldn’t be as broken and be more dependent on the dungeon. Also, I might be a bit biased in wanting to get a precise level of bosses for the Wiki using Pay Day…
But this is just my analysis and thoughts on the Pay Day nerf. Was the Pay Day nerf really necessary? Is this beneficial in fixing the economy? Or was it just a hasty fix with no foresight? Is Pay Day even viable anymore? Have a problem with my inexact and theoretical calculations? Have I made enough controversial starting questions on this last paragraph? Share your thoughts below!