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Just because some people go too far about Trip Traps doesn’t mean they need to be changed.
they do contribute a decent amount in running the already rusted cogs of the PMU economy.
They absolutely do. I once said In Discord:
"I like trip traps as a way to reduce the amount of an Item In the game ( mainly like mc since so many people have It now or multiples ) and what drayden said
losing your item is the only thing that would get people back in certain dungeons"
I don’t understand how this can be a bad thing. This Is coming from someone who has lost Tight Belts, and someone who Is the friend of someone else who has lost their Tight Belts, Including my own when I gave It to them to borrow. I’ve been trying to get mine back Instead of complaining that Trip Traps make this game literally unplayable. ( but I won’t hesitate to complain that Deoxys has not once dropped a Tight Belt for me since trying to get one aagagagaga )
When I sent that Discord message Tirtouga B responded saying ( multiple messages formatted to be readable ):
“I don’t like trip traps for that role, but they’re the only fulfiller of that role atm
They also are the only big resistance to experienced players when rushing dungeons
It’s no secret that players can beat sf in less than half an hour
They’re not a satisfying option is the problem
Garden takes 20 for me, could be as little as 15 without trip trap”
This to me Is saying that “Trip Traps are bad because they’re annoying and an Inconvenience which Is the entire point of traps”. As someone who rushes dungeons all the time I know It’s annoying, I’ve also lost multiple Mobile Scarves, but If you’re rushing then you’re rushing, you’re not being careful and things are bound to happen. If everyone Is so annoyed just make Gastrodon meta or something because It gets 4x speed, Recover, and Sticky Hold.
Is it really that unfair when the chance of actually losing your item is gated by a bunch of factors like
i) being careful before hitting the stairs, ii) party members looking out for you, iii) the odds of even spawning a trip trap close enough to stairs, iv) your valueable item being a team item.
No It Is not. Yeah yeah, It’s hard to react quick enough If Trip Traps are near the stairs, but oh well, stuff happens. It’s not always Impossible to react quick enough. And If you’re In a party It’s really hard to lose Items via Trip Traps unless you’re stupid like me and lost a Tight Belt because It was dropped due to a Trip Trap and you entered the stairs without yourself or your party member remembering. And I know, your party member(s) could already be on the stairs and you step on a Trip Trap near the stairs and go In, but the chance to lose Items via Trip Traps Is still lower. Your party member could react faster than you for example, and move off before you can move on.
Okay but can we improve the trip trap just a little bit?
Just by a fraction, but yes:
- Have a clear and preferably eye-catching red text saying the player has tripped and dropped their item in the chatlog as opposed to the current yellow text which is no different than voluntarily dropping your item.
- Make the tripping sound a little more noticeable than a short “click”.
- Have an emote used by your character as extra visual indicator similar to using moves with no PP, since that has clearly helped a lot of people. (eg: the /!? surprised emote)
- Continue having trip traps not spawn in a 1x1 range around the stairs, and if seen essential consider expanding the range of this exception.
Like you said Initially In your reply I think Trip Traps are fine but playing the /!? effect when you step on one I like the Idea of because Its sound Is loud, which Incorporates suggestion 2 as well. I don’t think Trip Traps need to be nerfed to spawn less close to the stairs. Note that all traps aside from Wonder Tiles follow the “can’t spawn on any of the 8 tiles around stairs” rule, It’s all or none. I don’t feel like 1 would help that much, If you’re hitting a Trip Trap you probably weren’t looking at the chat. On paper It might seem like It’d help just by being present but It still boils down to the reflexes of the player. You can probably react faster by seeing/hearing the trap Itself.