Updates (12/10/2010)

The latest sever restart had the following updates:

-F5 opens guild menu
-Players no longer get outlaw when KO’d in arena
-Party EXP is changed
-Variations of Super-speed and Slow-speed added.
-A map can have as many NPCs preset as it wants
-NPCs spawn on a mapwide timer, and randomly, or pseudorandomly, or unrandomly
-Dungeon enemies can spawn as asleep (+other statuses)
-Players and NPCs can have addiitonal status effects (important for reflect/light screen, etc.)
-Maps can have additional status (important for Trick Room/Wonder Room, etc.)
-NPCs can drop items with instanced properties (Important for treasure chests)
-Map/House editor has grouped tile placement (right-click)
-Dawn/Dusk added with Day/Night
-NPCs can be set to appear at one or more of the aforementioned times of the day cycle
-NPCs will not hesitate to chase players over hallways, as well as (provided they can move through them) water, lava, walls, etc.
-Ground Layer Animation

When the server updates again on a restart, another thread will be posted detailing the changes.

I’d like to say that I ADORE the fact that you actually tell us what’s in the update! Seems like a big load of changes, too! I’m very pleased that you made a rather large update like this. Looking forward to more updates likes this.

awz lol
i like being an outlaw 8-)

nah jk…i like chasing em

lol if that day/night problem ever occurs again, it’ll be very colorful xD

I agree with Sannom! ^_^