Way to Make Obtainable Legendaries

So… I think the way to get Dratini and Gible is… a bit much. But it got me thinking! Why not make legendaries drop a “token” upon defeat and… if the legendary’s an event one in a secret room, you’d only need like… 100 to buy an egg. While if it’s something like entei, you’d need a few thousand tokens.

Maybe there could be a (shiny) volcarona npc and an arcanine npc that could sell these eggs? And they could sell other things! Like maybe this could be a new home for gems, crystals, globes, and pokemon gifts so events can just be stupid fun instead of having an effect on actual gameplay?

…The npcs could both be in the same area (maybe a temple to arceus?), but the volcarona one is in a room blocked off by a rank requirement. Maybe there’s just two types of tokens – a holiday cave exclusive one, which would have lower priced items because of the rarity (and how working people tend to be busy during holidays), and a normal one, which would have higher priced items, since people could just turbo dungeons super fast.

Volcarona would be the only seller of legendary eggs, and maybe also golden masks (maybe for double or triple the price of the legendary eggs). Arcanine could sell powerful items, like the current event token items, and maybe as an alternate way to buy the keys that summon pokemon (like floral and heart keys) but for high prices.

…What do you guys think?

I’m all for having another way to obtain legendries as whenever I do use my Mystery Party it is kinda annoying to get shafted with a moveset that has absolutely no coverage and can’t damage certain Types/Pokemon. So having the ability to change it’s moveset to something consistent would be nice.

The idea of Legendaries dropping currency in order to buy an egg that will contain them sounds good to me on paper. Only question I have is will the Token be unique to that Pokemon or will it be universal? (i.e will Kyogre drop a “Kyogre Token” or will it drop a “Legendary Token”) If it ends up being universal I imagine a lot of people will just end up farming super easy legends such as Groudon or Entei for the Tokens instead of something like Rayquaza.

I think it makes more sense to fight the legendary you want to obtain. However I guess it’d come down to how rare of a drop the item is but I still think it’s better overall to fight the legendary you want to recruit. I’d almost go as far to say that it’d be nice to just have a VERY rare chance for each legend to drop an egg, with some variance based on how hard the dungeon is.

All that said, as it stands right now I don’t think the Mystery Part system is all that bad. At worse it’s annoying when it comes to movesets but it certainly can be improved.

I’m 100% for having these items tied to the actual gameplay loop. It was discussed before and I still think it’s a good idea. Events are nice and I appreciate the effort staff puts into them but I would much rather have the end-game items actually linked to the end-game. If you told me that running a few difficult dungeons would eventually reward me with a Gem/Crystal/Globe I’d be running them.

I think events should have cosmetic items as a reward (stuff like legendary hats, music boxes, ect.) while end-game dungeons have the Gems/Crystals/Globes as a reward.

I think a universal token for legendaries that are permanently in the game as fights and a universal token for the legendaries that are event exclusives would be easier on staff to implement? Plus it could help people that want legendaries feel like they’re actually on the way to getting what they want, instead of being told “you need to beat a super hard dungeon, fight the boss a lot of times and get lucky, and then spend money just so you can temporarily use it in a dungeon”.

It’s probably me that feels like the current way is… sort of deincentivizing. It sounds like too many hoops and too much luck to feel rewarding, especially when all of the dungeons feel disjointed, instead of part of a big picture.

I know a universal token would be easier to implement than a bunch of different tokens but I think something would have to be done in order to at least make it where players don’t all just end up farming the same boss over and over again.

I can see what you mean by there not being very much incentive to get a legendary in the game’s current state but I still would like there to be some work behind getting a legendary instead of farming some items. I suppose it comes down to drop rates & stuff. I mean if each legend drops 1-5 tokens at a time and you need 1000 to get a single legend them I think universal tokens are fine but a system that grinding doesn’t sound very good to me.

I would definitely love to see legends implemented into the game but I would prefer it be a challenge + reward than a mindless grind.

maybe i just see it as a challege because i don’t even have a level 70. so everything long term needs to take level 100 havers into account? -serious, not sarcastic-

Not necessarily level 100 Pokemon but I just think players should at the very least be fighting different legendaries instead of grinding the same one over and over again. I will admit that making people fight the legend they want to recruit would create a lot of items in the game, so maybe to size things down they can group legends together.

For example Groudon, Kyogre, and Rayquaza would be in the same group and they would share a token (idk call it the “Weather Trio Token” or “Ancient Trio Token”). So if you wanted Rayquaza for example you could farm either one of those three. But if you wanted something like Suicune then farming those three wouldn’t be a viable option.

imo, as long as there’s a way to customize moveset the legendaries when summoning with the mystery part is honestly enough to me. Currently that part is more of just an emergency extra life, or an extra pokemon to used in csfr, and really there’s not much use in other situations.

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