A common problem with any game that has a form of economy, especially one that is controlled by the playerbase, is inflation. Where the value of the currency, in this case Poke, begins to become worth less and less. If someone new joins the game they’ll find it hard to collect the funds or access the dungeons to get these rare items. There no items that are that useful to the beginner to mid-range players.
First of all the most common and obvious example of inflation would be the Reviver Seed. It’s one of the few items I can honestly say no one can ever have enough of. For quite a while it was about 1,000 poke per seed. But with the addition of dungeons such as DD or any other dungeon that offers 100 to even 600 Poke drops, the price has now reached 3,000 Poke. To people who are higher level and have access to these dungeons to help acquire those funds, or are familiar with economy enough- and have good enough items to start a profitable shop this is no problem. But to people who just started, they’re are stuck doing Skylift picking up all the items they find slowly grinding and selling off the items to Keckleon to get maybe 1,000-3,000 per run, the price of these items is too high.
Not only that, but there are various other items like Exp.Alls, Wonder Chests and Miracle Chests, Golden Mask and Friend bows, etc. and while it’s true that items like those are meant to be obtained by those higher level players. There are no real weaker versions of the items 30-50 level players can get. Sure we have Wonder Chests and Friend Bows, but Wonder Chest still requires you to go through the 79-99f exits of TC,which is best for 70-80s (Not only that but the rest of the Pokemon you bring have to be fairly high level as well to even have a chance at beating it.) if you want to solo and you have a small chance of getting it from the boxes. And Friend Bows require finding other players to help you with the dungeon to get it, and it’s only every once in a while that you’ll stumble across someone who is willing to go through FF at the time.
The easiest way to help things like these is by adding items or even dungeons that you have to spend money on and you can’t trade these items with other players. I’m going to list off a few ideas that I have had sitting in mind for a while, which have also been helped along by my friends as way that might help at least fix this problem a bit by having more things to spend money on.
[spoilerWeaker versions of items Like Exp.Alls, Wonder/Miracle Chests, and Golden Mask/Friend Bows:2fypv8g9]I"ll begin with that I realize that there is an item called the “Beginners band”, which adds a pleasant 3% boost to exp. and +5 to all the holders stats, but those slightly higher level might want something more substantial.
[ul][li]Trainers" Band- A band that boosts the holder"s exp. gain by 7-8%. I know the numbers are bit weird. But since the Wonder Chest already boosts exp gain by 15% I have to keep it low enough to where there would still be a point in getting a Wonder Chest. The primary places where you obtain this might be in Secret Rooms boxes (5-15% chance) in places like SS, Skylift, Winden Forest, or even Thunderstorm Forest.[/li][hr][/hr]
[li]Exp.Share- The weaker version of an Exp.All. This device only shares the exp with whatever member of your team is holding it. It would be found in places Like SS secret rooms (5% chance) Mt.Barr secret Rooms (10% chance) and maybe even have them be one of the rewards for the pay to enter dungeons, which I"ll explain later.[/li]
Since it would become better than Exp.All for training there would be a few limits to it. First lets assume that the Exp.All just takes the earned exp and divides it between however many Pokemon you have.
(i.e.: Defeated Pokemon gives 200 exp: With four Pokemon on your team, each Pokemon gets 50 exp, with three, each Pokemon gets around 66 exp.) The Exp.Share would do this instead: 1/4 exp goes to the used Pokemon, 2/4 goes to the Pokemon holding the Exp.Share and the other 1/4 would be voided off, or unused.(i.e.: Defeated Pokemon gives 200 exp: Pokemon in use gets 50, Pokemon holding Exp.Share gets 100, and the other 50 exp goes to no Pokemon.) This makes it useful for training, but still does not demote the use of an Exp.All. Now I am not sure if these are the actual mechanics of an Exp.All, and apologize if I"m wrong. But from my experience using it, this is what I have guessed to be how it works.[hr][/hr]
[li]Cute Scarf/Friend Scarf- A scarf that simply boosts recruit rate by 10%. This is the same amount as the Friend Bow. However, it has to be held by the used Pokemon and as such will not stack with the Golden Mask. It might be found in the walls of dungeons like Winden Forest, Crystal Ruins, and Skylift.(20% chance) [/ul][/li]Also, these are just names that were at the top of my head. In case you think that the names for them are bad. :":
[/details]
[spoilerPay to enter dungeons:2fypv8g9]Now, I know this might seem a little… odd. And it is, to be perfectly is to be true. Dungeons that you have to pay Poke to enter. These dungeons would most likely be owned by some Pokemon. They might be somewhere around the over-world or even in a town. Exbel might have the easiest dungeon, Winden having a slightly more difficult one, Tanren has harder one and Archford has the hardest. Maybe having one dungeon like this per Area. The prices would go something like this:
[hr][/hr]
[ul][li]Exbel=3,500 Poke per entrance[/li]
[li]Winden=8,000 Poke per entrance[/li]
[li]Tanren=10,000 Poke per entrance[/li]
[li]Archford=12,000 Poke per entrance[/ul][/li][hr][/hr]
It starts to get a bit expensive right? But fear not! The rewards will not be something to sneeze at.
[hr][/hr]
Exbel Rewards:
[ul][li]Nugget (10% chance)[/li]
[li]Reviver Seed(30% chance)[/li]
[li]Trainers" Band(10% chance)[/li]
[li]Thunder stone(10% chance)[/li]
[li]Water stone(10% chance)[/li]
[li]Fire Stone(10% chance)[/li]
[li]Escape Rope(20% chance)[/ul][/li]Winden Rewards:
[ul][li]Big Nugget (5% chance)[/li]
[li]Frozen Rock(5% chance)[/li]
[li]Beauty Scarf(5% chance)[/li]
[li]Exp.Share(5% chance)[/li]
[li]Oval Stone (5% chance)[/li]
[li]Deep Sea Scale (5% chance)[/li]
[li]Deep Sea Tooth(5% chance)[/li]
[li]Revival Herb (20% chance)[/li]
[li]Coronet Rock (5% Chance)[/li]
[li]Link Cable(15% chance)[/li]
[li]Soothe Bell(20% chance)[/li]
[li]Dawn Stone(5% chance)[/ul][/li]Tanren Rewards:
[ul][li]Exp.Share(10% chance)[/li]
[li]Protector (5% chance)[/li]
[li]Magmarizer(5% chance)[/li]
[li]Electrizer(5% chance)[/li]
[li]Reaper Cloth (5% chance)[/li]
[li]Revive(30% chance)[/li]
[li]Kings Rock(10% chance)[/li]
[li]Silver key (20% chance)[/li]
[li]Trap Scarf (10% chance)[/ul][/li]Archford Rewards:
[ul][li]Shiny Stone(5% chance)[/li]
[li]Dusk Stone(5% chance)[/li]
[li]TM Thunderbolt (10% chance)[/li]
[li]Max Revive(20% chance)[/li]
[li]Wonder Chest(5% chance)[/li]
[li]Relic Crown(5% chance)[/li]
[li]Relic Statue(10% chance)[/li]
[li]TM Earthquake (5% chance)[/li]
[li]TM Substitute (5% chance)[/li]
[li]TM Bulldoze(20% chance)[/li]
[li]Mobile Scarf(10% chance) [/ul][/li][hr][/hr]
You would get two end boxes. Personally, I think the rewards are decent. I know other people might disagree, since stuff like this is kind of opinionated. If you have any suggestions on how this might be better then please go ahead and tell me! :D
[/details]
[spoilerMore Mystery Hats!:2fypv8g9]I"m sucker for aesthetics. I"m sure there are plenty of other people out there who are the same. So how about we add more Mystery Hats then our tiny little Legendaries, why not also have ones for the larger guys as well? Have some sort of aesthetic shop where you buy each of these hats for 50,000 flat. The exact same as Mystery Hats, they only work in houses. People who just want to derp around or people who enjoy rping certainly won"t mind this.
[/details]
[spoilerAdvanced Lotteries:2fypv8g9]Basically, it"s what I think the lottery system should be like once the whole Spinda Cafe is programmed, and the recycle shop is put in place. But instead of having to pay Poke, I guess you would pay in items for the tickets instead.
I know we have the Meowth Lottery thing. But why not go a little further? I"m stealing some of the concept from PMD Sky Recycle shop here.Where you could buy tickets and get a random reward, what you got depened on the quality of the ticket.
For now will just say that you buy the tickets with Poke, which might go from 500 Poke, to 1,000 Poke, to 1,500 Poke each giving you better and better chances to get more awesome prizes! Make a “tier” for each kind of ticket, the items getting progressively better as you go up. Then make up a list of items for that tier. Labeling each item in that tier common(60%), uncommon(35%), and rare(5%). every week or two(Not sure if there is way to code it so the game can do it automatically), pick out 10-15 common items, 5-10 uncommon items and 1-2 rare items from each ticket tier for player to potentially win. I"ll provide a small example so it might be a bit clearer.
Lets make a small list (If this were to happen the list would be a lot larger) of items for the lowest tier of ticket:
[hr][/hr]
500 Poke Ticket:
[ul][li]Stamina band-common[/li]
[li]1* Family item-common[/li]
[li]Zap Band, Torrent Band, etc.-common[/li]
[li]500 Poke-common[/li]
[li]Sun Stone-common[/li]
[li]1,000 Poke-uncommon[/li]
[li]Pass Scarf-uncommon[/li]
[li]Thunder stone-uncommon[/li]
[li]Water Stone-uncommon[/li]
[li]Fire Stone-uncommon[/li]
[li]1,500 Poke-rare[/li]
[li]Reviver Seed-rare[/ul][/li]Now, since this list is small, the amount of items we can choose will be smaller than what I mentioned earlier.
Selected items:
[ul][li]Stamina Band-common[/li]
[li]500 Poke-common[/li]
[li]Sun stone-common[/li]
[li]Thunder Stone-uncommon[/li]
[li]Pass Scarf-uncommon[/li]
[li]1,500 Poke-rare[/ul][/li][hr][/hr]
These items in the smaller list which was picked from the larger list we made earlier would be the possible prizes for that week or two week period. Common items being 60% of the time, uncommon items being 35% of the time and rare being 5% of the time. It"ll give tons of lower level players the chance to get rare items.
[/details]
So, not sure how practical all of this is. But I figured I might as well get the suggestion out anyway. Hopefully this gave all of you guys some ideas as well. And if you took the time to read all of it then you deserve a medal!