During my time as part of the staff, I’ve been asked many questions about how to become part of the staff and what perhaps the job description of each position might entail? It is in my most sincere hopes that with this small (but hopefully evolving) guide, I can better answer these questions and offer a resource for all those who have either an interest or the dream of one day being a part of the PMU staff.
But what does it really take to be qualified as staff? There are many qualities that are shared by all positions, but unique properties exist for each position.
HOWEVER, before we get started on ANYTHING… I can guarantee you that it is not enough to become staff if:
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All you want to do is help other people
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Just want to make maps
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Want the position to show off to your friends or have special privileges
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You don’t have the time to commit to the position which you’re trying out for.
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Have a reputation for misbehaving or causing trouble in our community.
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You’re a zombie (Half zombies on the other hand are fully welcome though. :3 )
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You haven’t filled out the Staff application
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Don’t qualify to the requirements of Staff
It takes more than what is listed above to be part of the staff, as not only your ability to manage people and use of the game and the powers of your position will be under constant testing, but not discluding your dedication and commitment to the community as well as the game.
There are also tools used by all staff, and while some of these are not necessary, they will ultimately only help you in being a better member of the staff:
-Owning your own computer
-Having PMU7 Downloaded and running
-Having a working version and an account on Skype
-Having an account in the forums
-Having an account on Chatango
-Having a working account with Trello.com
-Having an account with Dropbox
-Speak English
-Knowing another language
-An ability to work with others as well as capable of working on your own
-Having an active presence both in game and in the forums
Now that sweeping generalizations are out of the way, we can get to the specifics:
For Scripters and Admin, a knowledge of the of the inner game’s workings and the ability to manage the game as well as make critical decisions is absolutely required, but ultimately the ability to trust and be trusted is vital, considering those in this position are in charge of the very code and development of the game (as well as our community), itself.
For Scripters specifically, a knowledge of C++ or Java is required and any other kind of coding language only continues to help you in coding (except visual basic, in which case you should be coding your own Eclipse game).
Many of the skills used as a mapper and moderator are also repeated here. Frequently.
Typically in order to become an Admin or a Scripter, you have to work your way up from a Dev first.
For Mappers, you have to have some idea of how to use the PMU map editor to make graphically immersive maps. However, just simply mapping is not enough… as knowing something about themes, color, and dungeon design is required. Take for example any commercially licensed game that has some kind of dungeon, play field, or level (Mario, PMD, and Mother games are great examples, but any game, either 2D or 3D, can be used as an example).
First look at the game
Then look to your map.
Look at the game
Now back to your map.
Sadly, your map is not that game, but with that being said… you can analyze the themes and sometimes the very ideas that went behind the creation of the said map in the game. Also remember, you’re not making a picture. You’re making and entire WORLD (or at least a dungeon), something with other people will experience and frolic in. Therefore, being able to use themes and ideas to create unique, fun, and deep maps full of meaning is important.
Unfortunately, the position of a Mapper is not solely one of mapping, as you will be required to moderate players from time to time or fix mapping bugs should they be found.
In order to become a Mapper, you have to both work your way up from a Moderator and provide the staff with many examples of your mapping skill (with the bare minimum being 4 maps… though the less you provide, it is expected that those maps will be ones of great quality).
Devs also have many of the same requirements as the mappers, but they are more focused on dungeon design, NPCs, and play-testing new features and dungeons.
Specifically, Devs work with :
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Placing and making items
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Placing NPCs
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Other stuff
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Numbers and equations
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Grunt work… maybe
Devs too also are expected to moderate (though to a lesser degree), map, as well as fix bugs when they rear their slightly flattened heads.
In order to become a Dev, you have to work your way up from a mapper and have some skills with numbers and the editor provided in PMU7.
Moderators! The defenders of justice (we think), the keepers of wisdom (we hope), the very people that know how to hide very well when the mobs are after them (though only the most courageous and responsible ones take on these mobs problems head on!).
The duties of a moderator are simple, but the complexities which those duties bring are never-ending. The tasks are threefold:
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To uphold the rules and ToS of PMU
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To assist the community in times of need
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To get a hold of the right people so they can get an issue resolved quickly and without incident (Like when someone’s account goes missing or when Grumpig fly.)
But, it is advised to all moderators to brush up in some anthropology (specifically on how various cultures work), their people-skills ( Dale Carnegie’s “How to Win Friends and Influence People” is a good place to start), and know all the game elements and happenings of PMU (Whenever possible).
In order to become a Moderator, you have to work your way up from a player and have some skill with people and commanding authority. References greatly help to getting a position, as showing your are responsible is vital to this position as well.
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Because of a bit of recent restructuring, these positions are not specifically staff-related positions like the ones posted above, but they are of VITAL importance to the growth of PMU. So for all sakes and purposes, we shall refer to this group as the Creative Staff.
Lets begin with Graphic Artists.
These people are responsible to creating the pretty pictures or the sprites which you see both around the site or in PMU itself. There is three subsections of PMU Graphics artists: Pixel artists (to make sprites for use in game), User Interface artists (to make the graphics that make it easier to navigate and use PMU), and Miscellaneous Artists (who can do just about anything else, including creating original content/banners for PMU).
Graphic artists are expected to:
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Be proficient in use graphics editing software in order create content
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Be able to TAKE and GIVE constructive criticism and advice
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Be able to take requests or directions of what is needed as well as create content on their own
In order to become a Graphics Artist, you have to work your way up from a player and have to have a portfolio of sample work. It is important that we see your ability to create a variety quality imagery.
And are the Composers!
Composers are expected to create sounds and music that help set the setting for locations and dungeons in PMU.
It is expected that Composers can:
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Create quality sounding pieces
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Have a proficiency with a music/sound creation software
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Be able to take requests or directions of what is needed as well as create content on their own
In order to become a Composer, you have to work your way up from a player and have to have a portfolio of sample work. It is important that we can hear quality sound that expresses a proficiency over a wide range of emotions and themes.
Side effects of Staff are as follows:
Dizziness, nausea, cookies, boredom, sore fingers, insomnia, seeing the game in a different light, stress, arthritis, flesh wounds, CLONES, concussions, late hours, explosions, ebilness, grades dropping, lack of free time, creepy things, bad interplayer relations, a liking for Mother games, craziness, SRS BSNSS, playing Risk, playing boardgame online, Fanart, a fanatical devotion to the game, rage, immunity to criticism (not), developing an ego, a history lesson of PMU, wondering where Luigidude went, an unreasonable fear of APPLES, ERRORS, BUGS, CHANGE, GLITCHES, increased awareness of whats new in pokemon, watching Doctor Who, impromptu chaos, becoming competitive in battling, a paranoid of INVASION, FURY!!!, doomsday scenarios, complaints about the server ALL THE TIME, an unexplainable attraction to anime, being stopped all the time, the subject to unexplained anger, Blips, maturity, Nukes, sheep, not being a player anymore, unwelcome nostalgia, uberfication, roleplaying, scheming, quoting “in” random places, knowing too much, drawing together in iScribble, and, in rare cases, death. In rarer cases, shiny death.
Should any of these effects surface at any time, consider them normal and move on. “Otherwise” consult your with your local Staff member for professional advice.